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move.js
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//Packages
const clear = require('clear-it');
//Modules
const drawNewTable = require('./drawNewTable.js');
const food = require('./food.js');
const gameOver = require('./gameOver.js');
module.exports.run = async (direction, table, moveInterval, fd) => {
async function move() {
switch (direction) {
case 'up':
var oldY = parseInt(table[table.length - 1].split('_')[1], 10);
var newY = oldY - 1;
if (newY >= 1) {
if (!table.includes(parseInt(table[table.length - 1].split('_')[0], 10) + '_' + newY)) {
await table.push(table[table.length - 1].split('_')[0] + '_' + newY);
if (fd != table[table.length - 2].split('_')[0] + '_' + newY) {
table.shift();
} else {
fd = await food.spawn(table, fd);
}
} else {
await clearInterval(moveInterval);
await setTimeout(function() {
clear();
}, 500);
gameOver.run();
}
} else {
await clearInterval(moveInterval);
await setTimeout(function() {
clear();
}, 500);
gameOver.run();
}
break;
case 'down':
var oldY = parseInt(table[table.length - 1].split('_')[1], 10);
var newY = oldY + 1;
if (newY <= 17) {
if (!table.includes(parseInt(table[table.length - 1].split('_')[0], 10) + '_' + newY)) {
await table.push(table[table.length - 1].split('_')[0] + '_' + newY);
if (fd != table[table.length - 2].split('_')[0] + '_' + newY) {
table.shift();
} else {
fd = await food.spawn(table, fd);
}
} else {
await clearInterval(moveInterval);
await setTimeout(function() {
clear();
}, 500);
gameOver.run();
}
} else {
await clearInterval(moveInterval);
await setTimeout(function() {
clear();
}, 500);
gameOver.run();
}
break;
case 'left':
var oldX = parseInt(table[table.length - 1].split('_')[0], 10);
var newX = oldX - 1;
if (newX >= 1) {
if (!table.includes(newX + '_' + parseInt(table[table.length - 1].split('_')[1], 10))) {
await table.push(newX + '_' + parseInt(table[table.length - 1].split('_')[1], 10));
if (fd != newX + '_' + table[table.length - 2].split('_')[1]) {
table.shift();
} else {
fd = await food.spawn(table, fd);
}
} else {
await clearInterval(moveInterval);
await setTimeout(function() {
clear();
}, 500);
gameOver.run();
}
} else {
await clearInterval(moveInterval);
await setTimeout(function() {
clear();
}, 500);
gameOver.run();
}
break;
case 'right':
var oldX = parseInt(table[table.length - 1].split('_')[0], 10);
var newX = oldX + 1;
if (newX <= 78) {
if (!table.includes(newX + '_' + parseInt(table[table.length - 1].split('_')[1], 10))) {
await table.push(newX + '_' + parseInt(table[table.length - 1].split('_')[1], 10));
if (fd != newX + '_' + table[table.length - 2].split('_')[1]) {
table.shift();
} else {
fd = await food.spawn(table, fd);
}
} else {
await clearInterval(moveInterval);
await setTimeout(function() {
clear();
}, 500);
gameOver.run();
}
} else {
await clearInterval(moveInterval);
await setTimeout(function() {
clear();
}, 500);
gameOver.run();
}
break;
}
}
await move();
drawNewTable.run(table, fd);
}