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radar.js
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/*
// Monsters located out of this range will be hidden in the overlay and 0 means
// never hide monsters. Note that you have to detect the monster first, which
// usually needs to be close enough to make ACT "see" the monsters at first.
Options.DetectionRange = 0;
// If true, only monsters will be detected (filter out players).
Options.OnlyMobs = true;
// If true, then text-to-speech alerts are read aloud.
Options.TTS = false;
// If true, then a pop sound alerts are read aloud (but will be overwrite by TTS).
Options.PopSoundAlert = true;
// If true, then the earliest puller of mobs will be recorded.
Options.Puller = true;
// If true, then the position of monster will be shown. (Only x and y)
Options.Position = true;
// You can add your own monster list here.
// Note: you need to turn Options.OnlyMobs off if you want to detect players.
Options.CustomMonsters = {
'smilodon': {
'name': {
'en': [
'smilodonut',
'SmilodON',
'smilodonot',
],
},
'rank': 'Custom',
},
};
// You can also add different options to different ranks.
Options.RankOptions = {
'Custom': {
'Type': 'any',
},
};
*/