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game.py
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#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
Pitfall v1.0
By Danilo Lekovic for Game Design 12
game.py
Main execution file
"""
import pygame
from pygame.locals import *
from screen import *
class Game:
# Initialize class
def __init__(self):
# Class variables
self.FPS = 60
self.width = 1080
self.height = 720
self.playing = True
# Initialize sound system
pygame.mixer.pre_init(44100, 16, 2, 4096)
pygame.mixer.init(frequency=44100, size=-16, channels=1,
buffer=2 ** 12)
# Pygame initialization
pygame.init()
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode((self.width, self.height))
# Initialize screen manager for switching screens
self.screenManager = ScreenManager()
self.screenManager.set(MainMenu(self.screenManager))
# Game loop
def loop(self):
for event in pygame.event.get():
# Quit game
if event.type is pygame.QUIT:
self.playing = False
# Save game
self.screenManager.saveAll()
# Handle screen events
self.screenManager.get().keyDownEvent(event)
self.screenManager.get().mouseClickEvent(event)
# Run drawing function for screen
self.screenManager.get().draw(self.screen)
# Update screen
pygame.display.update()
self.clock.tick(self.FPS)
# Handle quit
def quit(self):
pygame.quit()
# Gets current screen
def getScreen(self):
return self.screen
game = Game()
while game.playing:
game.loop()
game.quit()