From a5b4982633a0a44e78645a1b25c02394037b513a Mon Sep 17 00:00:00 2001 From: Jakob Harder <12190313+jakobharder@users.noreply.github.com> Date: Sun, 27 Aug 2023 11:15:31 +0200 Subject: [PATCH] use relative map path supported since GU17 and required for mod.io --- AnnoMapEditor/Mods/Mod.cs | 4 +--- README.md | 2 ++ 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/AnnoMapEditor/Mods/Mod.cs b/AnnoMapEditor/Mods/Mod.cs index 5c7dc0e..5098462 100644 --- a/AnnoMapEditor/Mods/Mod.cs +++ b/AnnoMapEditor/Mods/Mod.cs @@ -159,9 +159,7 @@ private async Task WriteAssetsXml(string modPath, string fullModName, string map if (assetsXmlDir is not null) Directory.CreateDirectory(assetsXmlDir); - string fullMapPath = Path.Combine("mods", fullModName, mapFilePath).Replace("\\", "/"); - - string content = CreateAssetsModOps(mapType, fullMapPath); + string content = CreateAssetsModOps(mapType, mapFilePath); using StreamWriter writer = new(File.Create(assetsXmlPath)); await writer.WriteAsync(content); diff --git a/README.md b/README.md index e2b7648..04a20ce 100644 --- a/README.md +++ b/README.md @@ -53,6 +53,8 @@ It's not reliable to do so without manual editing. ### 0.5 +- 0.5.1: save as mod: set map name also for non-English languages +- 0.5.1: save as mod: fix use via mod.io (relative map path) - Add, remove, change pool islands ### 0.4