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Is your feature request related to a problem? Please describe.
Sometimes while the bot is following a farming path there could be elites/high level target spawning randomly. Make sure when we target it we turn back and not get in the way of the elite or else very high probability of dying.
Describe the solution you'd like
I would like the bot to turn back or avoid going in the path of the elite at all costs.
Describe alternatives you've considered
N/A
Additional context
N/A
The text was updated successfully, but these errors were encountered:
The situation can be mitigated, however its only possible when the player actually targets the elite. Currently there's no support to let the backend know in the CombatLog.DamageTaken list by what kind of NPC(NpcID) is hitting the player.
The CombatLog uses 24 bit encoding to fit in 32bit GUIDs. There are already ways to have collisions. Later on this can be further expand upon. Not a limitation just worth to mention.
Is your feature request related to a problem? Please describe.
Sometimes while the bot is following a farming path there could be elites/high level target spawning randomly. Make sure when we target it we turn back and not get in the way of the elite or else very high probability of dying.
Describe the solution you'd like
I would like the bot to turn back or avoid going in the path of the elite at all costs.
Describe alternatives you've considered
N/A
Additional context
N/A
The text was updated successfully, but these errors were encountered: