[1.44 / 1.45] Map Tile Support for ATS and ETS2 #4
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As a small little update, I'm aware of the new version released for TsMap2, however I reported a couple bugs I was having with the map tile generation. Apparently, it's not picking up like 50% of road prefabs, thus it shows a bunch of holes in various areas. Soon as the bugs are fixed and everything looks good, I'll get stable versions of the map tiles up as soon as possible. Promods will come later on, and as I don't actually run the map mod, I don't actively check for new versions; only on occasions do I look. Course, someone is welcome to give me a holler to take a look and I can get them then. (providing I happen to be around of course, either looking here or Discord) |
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As a quick little mini-update, SCS has recently put out the open beta for 1.45! For ATS, this doesn't change much for the map itself... However ETS2, this brings a change to Hannover and thus, will need tile updates for those. There is no ETA for any update in regards to the tile generation, however the developer is aware of the cause and hopefully a release will come soon. In regards to Promods for both games, I will release with a 1.44 tag as soon as I'm able to generate tiles, and of course 1.45 will come whenever those updates occur later in the future. Stay tuned for more updates! |
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As the beta wraps up for ATS the other day, I'm going to be waiting for ETS2 to have it's beta done before I go through the motion of updating the map tiles here. This way, I can at least condense them down to a single release before any real updates occur.
1.44 didn't last in beta as long as I thought it might, so I'm pretty sure ETS2 should be dropping within another week or so.
Another thing to point out, the parent project for the tile generation from JAGFx has told me to expect some sort of update for the program, but real life issues got in the way of anything expected, so that should come hopefully relatively soon.
As for Promods, that will come at a later date and hopefully I won't have issues with generating the tiles for that. For those not in the Discord, you can track the issue here: JAGFx/ts-map#16.
That's all I got for now, so stay tuned for the actual release of the updated tiles, which if anyone knows, 1.44 introduced hidden routes in the game.
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