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spawn_config.go
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/*
* MIT License
*
* Copyright (c) 2022-2025 Arsene Tochemey Gandote
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package ego
import "time"
// spawnConfig defines the spawn config
type spawnConfig struct {
// passivateAfter sets the passivation time
// when this value is not defined then passivation is disabled
passivateAfter time.Duration
}
// newSpawnConfig creates an instance of spawnConfig
func newSpawnConfig(opts ...SpawnOption) *spawnConfig {
config := new(spawnConfig)
for _, opt := range opts {
opt.Apply(config)
}
return config
}
// SpawnOption is the interface that applies to
type SpawnOption interface {
// Apply sets the Option value of a config.
Apply(config *spawnConfig)
}
// ensures that the interface is fully implemented
var _ SpawnOption = spawnOption(nil)
// spawnOption implements the SpawnOption interface.
type spawnOption func(config *spawnConfig)
// Apply sets the Option value of a config.
func (f spawnOption) Apply(c *spawnConfig) {
f(c)
}
// WithPassivateAfter sets a custom duration after which an idle actor
// will be passivated. Passivation allows the actor system to free up
// resources by stopping actors that have been inactive for the specified
// duration. If the actor receives a message before this timeout,
// the passivation timer is reset.
func WithPassivateAfter(after time.Duration) SpawnOption {
return spawnOption(func(config *spawnConfig) {
config.passivateAfter = after
})
}