diff --git a/core/assets/BigHitFlash1.png b/core/assets/BigHitFlash1.png deleted file mode 100644 index d01b37f..0000000 Binary files a/core/assets/BigHitFlash1.png and /dev/null differ diff --git a/core/assets/Background3.jpg b/core/assets/background.jpg similarity index 100% rename from core/assets/Background3.jpg rename to core/assets/background.jpg diff --git a/core/src/com/mygdx/game/LevelGenerator.java b/core/src/com/mygdx/game/LevelGenerator.java index bba06a7..9f88b0d 100644 --- a/core/src/com/mygdx/game/LevelGenerator.java +++ b/core/src/com/mygdx/game/LevelGenerator.java @@ -17,7 +17,7 @@ public LevelGenerator(EntityFactory _entityFactory, BasicECS _ecs) { public void createLevel1() { if (Settings.RELEASE_MODE) { - AbstractEntity background = this.entityFactory.createImage("background3.jpg", 0, 0, Settings.LOGICAL_WIDTH_PIXELS, Settings.LOGICAL_HEIGHT_PIXELS, -99); + AbstractEntity background = this.entityFactory.createImage("background.jpg", 0, 0, Settings.LOGICAL_WIDTH_PIXELS, Settings.LOGICAL_HEIGHT_PIXELS, -99); ecs.addEntity(background); } diff --git a/core/src/com/mygdx/game/systems/DrawPostGameGuiSystem.java b/core/src/com/mygdx/game/systems/DrawPostGameGuiSystem.java index 9d064c5..0548e70 100644 --- a/core/src/com/mygdx/game/systems/DrawPostGameGuiSystem.java +++ b/core/src/com/mygdx/game/systems/DrawPostGameGuiSystem.java @@ -18,7 +18,7 @@ public DrawPostGameGuiSystem(MyGdxGame _game, SpriteBatch _batch) { batch = _batch; if (Settings.RELEASE_MODE) { - Texture tex = new Texture("background3.jpg"); + Texture tex = new Texture("background.jpg"); background = new Sprite(tex); background.setSize(Settings.LOGICAL_WIDTH_PIXELS, Settings.LOGICAL_HEIGHT_PIXELS); } diff --git a/core/src/com/mygdx/game/systems/DrawPreGameGuiSystem.java b/core/src/com/mygdx/game/systems/DrawPreGameGuiSystem.java index 3a91454..38064ad 100644 --- a/core/src/com/mygdx/game/systems/DrawPreGameGuiSystem.java +++ b/core/src/com/mygdx/game/systems/DrawPreGameGuiSystem.java @@ -19,7 +19,7 @@ public DrawPreGameGuiSystem(MyGdxGame _game, SpriteBatch _batch) { batch = _batch; if (Settings.RELEASE_MODE) { - Texture tex = new Texture("background3.jpg"); + Texture tex = new Texture("background.jpg"); background = new Sprite(tex); background.setSize(Settings.LOGICAL_WIDTH_PIXELS, Settings.LOGICAL_HEIGHT_PIXELS);