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This is a great idea, yet I'd maybe create a dynamic switch for it so it detects whether mods are enabled or not. This could then also contain extra mod data in the save file to ensure that if a mod is updated, that particular save can give a prompt just encase it gets broken from the mod update. It could then also detect if a mod should be enabled but is currently disabled. It'd be a lot of code to include, however would be a great QoL addition.
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