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I put that way back in as a placeholder that prints a warning. Now we actually have unit tests so that warning should be deleted and the test tool should in addition to running the dotnet test command should be updated to automatically pass in the godot path environment variable to make gdUnit work once that is enabled: #4963
The text was updated successfully, but these errors were encountered:
I put that way back in as a placeholder that prints a warning. Now we actually have unit tests so that warning should be deleted and the test tool should in addition to running the dotnet test command should be updated to automatically pass in the godot path environment variable to make gdUnit work once that is enabled: #4963
The text was updated successfully, but these errors were encountered: