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Currently there are options to play a hit sound, however it would be nice if we get the option to play on kills only.
Changing the current hit sound logic from TakeDamage to Killed seems to work without issue so it shouldn't be hard to implement.
TakeDamage
Killed
The text was updated successfully, but these errors were encountered:
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Currently there are options to play a hit sound, however it would be nice if we get the option to play on kills only.
Changing the current hit sound logic from
TakeDamage
toKilled
seems to work without issue so it shouldn't be hard to implement.The text was updated successfully, but these errors were encountered: