From 2bd74e30ca5110187b02ad3e8efa1b1c23891cd0 Mon Sep 17 00:00:00 2001 From: Paul Molodowitch Date: Tue, 6 Aug 2024 12:06:18 -0700 Subject: [PATCH] re-ran usdGenSchema --- pxr/usd/usdLux/generatedSchema.usda | 8 +++++--- pxr/usd/usdLux/lightAPI.h | 8 +++++--- 2 files changed, 10 insertions(+), 6 deletions(-) diff --git a/pxr/usd/usdLux/generatedSchema.usda b/pxr/usd/usdLux/generatedSchema.usda index 6e56e2b204..12fdd36c76 100644 --- a/pxr/usd/usdLux/generatedSchema.usda +++ b/pxr/usd/usdLux/generatedSchema.usda @@ -85,8 +85,8 @@ class "LightAPI" ( In the case of a spectral renderer, this color should be uplifted such that it round-trips to within the limit of numerical accuracy under the rendering illuminant. We recommend the use of a rendering color space - well defined in terms of a Illuminant D illuminant. See: - \\ref usdLux_quantities + well defined in terms of a Illuminant D illuminant, to avoid unspecified + uplift. See: \\ref usdLux_quantities """ ) float inputs:colorTemperature = 6500 ( @@ -106,7 +106,9 @@ class "LightAPI" ( transformed to the rendering color space. Spectral renderers should do the same and then uplift the resulting - color after multiplying with the `color` attribute. + color after multiplying with the `color` attribute. We recommend the + use of a rendering color space well defined in terms of a Illuminant D + illuminant, to avoid unspecified uplift. See: \\ref usdLux_quantities """ ) float inputs:diffuse = 1 ( diff --git a/pxr/usd/usdLux/lightAPI.h b/pxr/usd/usdLux/lightAPI.h index 2a9595da55..cb6df4f88a 100644 --- a/pxr/usd/usdLux/lightAPI.h +++ b/pxr/usd/usdLux/lightAPI.h @@ -566,8 +566,8 @@ class UsdLuxLightAPI : public UsdAPISchemaBase /// In the case of a spectral renderer, this color should be uplifted such /// that it round-trips to within the limit of numerical accuracy under the /// rendering illuminant. We recommend the use of a rendering color space - /// well defined in terms of a Illuminant D illuminant. See: - /// \ref usdLux_quantities + /// well defined in terms of a Illuminant D illuminant, to avoid unspecified + /// uplift. See: \ref usdLux_quantities /// /// /// | || @@ -626,7 +626,9 @@ class UsdLuxLightAPI : public UsdAPISchemaBase /// transformed to the rendering color space. /// /// Spectral renderers should do the same and then uplift the resulting - /// color after multiplying with the `color` attribute. + /// color after multiplying with the `color` attribute. We recommend the + /// use of a rendering color space well defined in terms of a Illuminant D + /// illuminant, to avoid unspecified uplift. See: \ref usdLux_quantities /// /// /// | ||