Releases: NVIDIAGameWorks/NRDSample
Releases · NVIDIAGameWorks/NRDSample
v4.3.5
v4.3.4
v4.3.3
v4.3.2
NRD updated to v4.3.2:
- UI: merged "Compile shaders" and "Reload shaders" buttons
- UI: show NRD encoding
- added optional roughness randomization
- fixed glitchy animation of floating cubes
- simplified Cmake (requires ShaderMake update)
- fixed regressions
- updated submodules
v4.3.1
v4.3.0
NRD updated to v4.3.0:
- PT: hair shading
- PT: optimized instance data
- PT: fixed / improved previous frame reuse
- PT: updated ray offsetting constants
- PT: ignored rays pointing inside the surface
- PT: primary and indirect ray tracing merged into a single pass
- PT: added depth of field
- UI: exposed or changed antilag settings
- added USE_PUDDLES for puddles emulation
- added visualization of "Material ID"
- fixed VK validation errors
- resolution 5120x1440 added to .args
- various convenience changes and bug fixes
- updated tests
- updated dependencies
v4.2.2
NRD updated to v4.2.2:
- PT: fixed shadow penumbra darkening (due to 0 translucency for misses)
- PT: fixed PSR throughput usage for INF pixels
- PT: friendly material overrides for PSRs
- UI: minor improvements
- added
USE_INF_STRESS_TEST
for NRD testing - fixed & improved ambient
- removed D3D11 from args
- code cleanup
- refactoring
- updated dependencies
v4.2.1
v4.2.0
NRD updated to v4.2.0:
- PT: better hitT accumulation on emissives
- PT: improved PSR
- PT: improved curvature heuristic for PSR
- PT: added geometry curvature correction by scale
- PT: added optional Russian Roulette usage
- PT: added curvature visualization
- PT: added PSR throughput visualization
- PT: fixed bias in Important Sampling
- PT: fixed glass in ortho mode
- PT: fixed / tuned ambient usage
- PT: fixed / adjusted throughput
- PT: fixed previous frame reuse for specular for low roughness
- PT: fixed MV of dynamic objects in PSR
- PT: fixed prev transform of scaled glass objects
- NRD: anti-firefly enabled in DLSS mode for REBLUR (good cleaner, minimizes confusion cases for DLSS, doesn't add bias)
- UI: highlighted preferred settings
- dropped AssImp
- added Kitchen scene and removed ZeroDay scene
- all assets converted to GLTF
- optimized memory usage a bit
- performance optimizations
- more accurate curvature calculations
- updated README
- updated dependencies
- refactoring