Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.9", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
You're going to create a ScoreTracker
GenServer which will be a generic score tracker that could be used in any game system. When spawned, the ScoreTracker
should store a score starting at 0
in it's state.
The ScoreTracker
module should asynchronously receive {:score, amount}
messages where amount
is an integer which
increase the ScoreTracker
's state by the provided amount
.
The ScoreTracker
module should synchronously receive :get_score
messages to return the current score.
{:ok, pid} = ScoreTracker.start_link([])
ScoreTracker.score(pid, 10)
10 = ScoreTracker.get_score(pid)
ScoreTracker.score(pid, 20)
30 = ScoreTracker.get_score(pid)
Example Solution
defmodule ScoreTracker do
use GenServer
def start_link(_opts) do
GenServer.start_link(__MODULE__, [])
end
def score(score_tracker_pid, amount) do
GenServer.cast(score_tracker_pid, {:score, amount})
end
def get_score(score_tracker_pid) do
GenServer.call(score_tracker_pid, :get_score)
end
@impl true
def init(_opts) do
{:ok, 0}
end
@impl true
def handle_cast({:score, amount}, state) do
{:noreply, state + amount}
end
@impl true
def handle_call(:get_score, _from, state) do
{:reply, state, state}
end
end
Implement the ScoreTracker
module as documented below. You will also have to implement the necessary GenServer callback functions such as GenServer.init/1, GenServer.handle_cast/2, and GenServer.handle_call/3.
defmodule ScoreTracker do
@moduledoc """
Documentation for `ScoreTracker`
"""
use GenServer
@doc """
Start the `ScoreTracker` process.
## Examples
iex> {:ok, pid} = ScoreTracker.start_link([])
"""
def start_link(_opts) do
end
@doc """
Asynchronously increase the stored score by the specified amount.
## Examples
iex> {:ok, pid} = ScoreTracker.start_link([])
iex> ScoreTracker.score(pid, 10)
:ok
"""
def score(score_tracker_pid, amount) do
end
@doc """
Synchronously return the current score state.
## Examples
iex> {:ok, pid} = ScoreTracker.start_link([])
iex> ScoreTracker.get_score(pid)
0
"""
def get_score(score_tracker_pid) do
end
end
Create a MultiplayerScoreTracker
which can track scores for multiple named players.
Example Solution
defmodule MultiplayerScoreTracker do
use GenServer
def start_link(_opts) do
GenServer.start_link(__MODULE__, [])
end
def score(multiplayer_score_tracker_pid, player_name, amount) do
GenServer.cast(multiplayer_score_tracker_pid, {:score, player_name, amount})
end
def all_scores(multiplayer_score_tracker_pid) do
GenServer.call(multiplayer_score_tracker_pid, :all_scores)
end
def get_score(multiplayer_score_tracker_pid, player_name) do
GenServer.call(multiplayer_score_tracker_pid, {:get_score, player_name})
end
@impl true
def init(_opts) do
{:ok, %{}}
end
@impl true
def handle_cast({:score, player_name, amount}, state) do
{:noreply, Map.update(state, player_name, amount, fn current -> current + amount end)}
end
@impl true
def handle_call(:all_scores, _from, state) do
{:reply, state, state}
end
@impl true
def handle_call({:get_score, player_name}, _from, state) do
{:reply, state[player_name], state}
end
end
Implement the MultiplayerScoreTracker
as documented below. You will also have to implement the necessary GenServer callback functions such as GenServer.init/1, GenServer.handle_cast/2, and GenServer.handle_call/3.
defmodule MultiplayerScoreTracker do
@moduledoc """
Documentation for `MultiplayerScoreTracker`
"""
use GenServer
@doc """
Start the `MultiplayerScoreTracker` process.
## Examples
iex> {:ok, _pid} = MultiplayerScoreTracker.start_link([])
"""
def start_link(_opts) do
end
@doc """
Asynchronously add to the score of a named player. Creates the player if they do not already exist.
## Examples
iex> {:ok, pid} = MultiplayerScoreTracker.start_link([])
iex> MultiplayerScoreTracker.score(pid, :player1, 10)
:ok
iex> MultiplayerScoreTracker.score(pid, :player2, 10)
:ok
iex> MultiplayerScoreTracker.score(pid, :abc, 10)
:ok
"""
def score(multiplayer_score_tracker_pid, player_name, amount) do
end
@doc """
Synchronously retrieve all of the player scores in a map.
## Examples
Empty Scores.
iex> {:ok, pid} = MultiplayerScoreTracker.start_link([])
iex> MultiplayerScoreTracker.all_scores(pid)
%{}
Single Player Score.
iex> {:ok, pid} = MultiplayerScoreTracker.start_link([])
iex> MultiplayerScoreTracker.score(pid, :player1, 10)
iex> MultiplayerScoreTracker.score(pid, :player1, 10)
iex> MultiplayerScoreTracker.all_scores(pid)
%{player1: 20}
Multiple Player Scores.
iex> {:ok, pid} = MultiplayerScoreTracker.start_link([])
iex> MultiplayerScoreTracker.score(pid, :player1, 10)
iex> MultiplayerScoreTracker.score(pid, :player2, 10)
iex> MultiplayerScoreTracker.all_scores(pid)
%{player1: 10, player2: 10}
"""
def all_scores(multiplayer_score_tracker_pid) do
end
@doc """
Synchronously retrieve a single player's score. Return `nil` if the player does not exist.
## Examples
Player does not exist.
iex> {:ok, pid} = MultiplayerScoreTracker.start_link([])
iex> MultiplayerScoreTracker.get_score(pid, :player1)
nil
Player exists.
iex> {:ok, pid} = MultiplayerScoreTracker.start_link([])
iex> MultiplayerScoreTracker.score(pid, :abc, 10)
iex> MultiplayerScoreTracker.get_score(pid, :abc)
10
"""
def get_score(multiplayer_score_tracker_pid, player_name) do
end
end
DockYard Academy now recommends you use the latest Release rather than forking or cloning our repository.
Run git status
to ensure there are no undesirable changes.
Then run the following in your command line from the curriculum
folder to commit your progress.
$ git add .
$ git commit -m "finish Score Tracker exercise"
$ git push
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