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Payload incompatible with Pokemon Stadium U "v1.2" #1

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GhostSonic21 opened this issue Sep 2, 2018 · 3 comments
Open

Payload incompatible with Pokemon Stadium U "v1.2" #1

GhostSonic21 opened this issue Sep 2, 2018 · 3 comments

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@GhostSonic21
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GhostSonic21 commented Sep 2, 2018

I learned this when attempting to use the included Blue save file on my own hardware. You can reach as far this screen, then the game will freeze, though the music will continue playing on a real N64 (it freezes on PJ64 for some reason). Soft Reset also seems to work.

image

ROM SHA-1: 0D3B1D740C6EE6DA6923550BF24AD827262FD8C0
ROM SHA-256: A2DC9D14BAE5035BDA8A7CA05B9C16E61BB5A19BE5E707DD6F6E1FE98CEBA4EA

@GhostSonic21 GhostSonic21 changed the title Payload incompatible with Pokemon Stadium U v1.2 Payload incompatible with Pokemon Stadium U "v1.2" Sep 2, 2018
@MrCheeze
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MrCheeze commented Sep 2, 2018

I didn't even realize there were multiple revisions to the game, to be honest. You've caught my interest, looking into this...

@MrCheeze
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MrCheeze commented Sep 2, 2018

I have added support for 1.2 on the following branch:

https://github.com/MrCheeze/pokestadium-ace/tree/stadium-1.2-support

The payload is reduced to its most basic form, as porting the full thing would be a fair bit of work. The only effect of triggering the payload is to enable Round 2 Mewtwo on the menu screen.

If you do decide to try it out on hardware again, I'd be eager to hear the results.

@GhostSonic21
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Seems to work as intended now, Mewtwo is enabled on the main menu after running the trade machine on hardware.

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