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index.js
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/* ========================================================================
* Beer Distribution Game Simulator: index.js
* ========================================================================
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Miron Vranjes. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
* ======================================================================== */
var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var groups = [];
var users = {};
var roles = [];
var numUsers = 0;
var gameStarted = false;
var gameEnded = false;
var inventory_cost = 0.5;
var backlog_cost = 1;
var starting_inventory = 12;
var starting_throughput = 4;
var customer_demand = [4, 8, 12, 16, 20];
// This controls how the roles are labeled
var BEER_NAMES = ["Retailer", "Wholesaler", "Regional Warehouse", "Factory"];
// This is what stores all the role data during the game
var ROLE_0 = {
"name": BEER_NAMES[0],
"upstream": {
"name": BEER_NAMES[1],
"orders": starting_throughput,
"shipments": starting_throughput
},
"downstream": {
"name": "Customer",
"orders": starting_throughput,
"shipments": starting_throughput
}
};
var ROLE_1 = {
"name": BEER_NAMES[1],
"upstream": {
"name": BEER_NAMES[2],
"orders": starting_throughput,
"shipments": starting_throughput
},
"downstream": {
"name": BEER_NAMES[0],
"orders": starting_throughput,
"shipments": starting_throughput
}
};
var ROLE_2 = {
"name": BEER_NAMES[2],
"upstream": {
"name": BEER_NAMES[3],
"orders": starting_throughput,
"shipments": starting_throughput
},
"downstream": {
"name": BEER_NAMES[1],
"orders": starting_throughput,
"shipments": starting_throughput
}
};
var ROLE_3 = {
"name": BEER_NAMES[3],
"upstream": {
"name": "Factory",
"orders": starting_throughput,
"shipments": starting_throughput
},
"downstream": {
"name": BEER_NAMES[2],
"orders": starting_throughput,
"shipments": starting_throughput
}
};
// This array is used for assinging roles
var BEER_ROLES = [ROLE_0, ROLE_1, ROLE_2, ROLE_3];
// Everything in public is served up
app.use(express.static(__dirname + '/public'));
// Users has established a connection
io.on('connection', function (socket) {
var addedUser = false;
// Register the user (can only happen when a game is not in progress)
// If a user leaves by accident, try to put them back in their group (if they give the same username)
socket.on('submit username', function (msg, callback) {
if (addedUser) return;
console.log(socket.id + ": " + msg);
var user = registerUser(socket.id, msg);
if (user) {
++numUsers;
socket.name = user.name;
addedUser = true;
callback({ numUsers: numUsers, idx: user.index, group: groups[user.group], gameEnded: gameEnded });
socket.join(user.group);
if (!gameStarted && !gameEnded) io.to(user.group).emit('group member joined', { idx: user.index, update: groups[user.group].users[user.index] });
socket.broadcast.emit('user joined', {
username: socket.name,
numUsers: numUsers
});
io.to("admins").emit('update table', { numUsers: numUsers, groups: groups });
} else {
if (gameStarted || gameEnded) {
callback("Game Started");
} else {
callback("Invalid Username");
}
}
});
// User has left, update groups
socket.on('disconnect', function () {
console.log('Got disconnected!');
if (addedUser) {
var user = users[socket.name];
if (user.socketId) delete users[socket.name].socketId;
delete groups[user.group].users[user.index].socketId;
--numUsers;
if (!gameStarted) io.to(user.group).emit('group member left', {
idx: user.index,
update: groups[user.group].users[user.index]
});
socket.broadcast.emit('user left', {
username: socket.name,
numUsers: numUsers
});
io.to("admins").emit('update table', { numUsers: numUsers, groups: groups });
}
});
// This is called by the admin system
socket.on('submit password', function (msg, callback) {
// Not very secure :P
if (msg == "admin") {
socket.join("admins");
var gameStatus = "";
if (gameStarted && !gameEnded) {
gameStatus = "started";
} else if (gameStarted && gameEnded) {
gameStatus = "ended";
} else {
gameStatus = "waiting";
}
callback({ status: gameStatus, numUsers: numUsers, groups: groups });
} else {
callback("Invalid Password");
}
});
// Acknowledge the change group
socket.on('change group', function (msg) {
socket.leave(msg + 1);
socket.join(msg);
});
// Handshake on boot
socket.on('ack getting kicked', function (msg) {
console.log("Ack");
addedUser = false;
});
// Admin has kicked this group out
socket.on('remove group', function (msg, callback) {
if (msg == "" || msg >= groups.length || msg < 0) {
callback("Error");
} else {
var usersToRemove = groups[msg].users.length;
// Get rid of the user in the system
for (var i = 0; i < groups[msg].users.length; i++) {
var username = groups[msg].users[i].name;
console.log("Deleting: " + username);
delete users[username];
}
groups.splice(msg, 1);
numUsers -= usersToRemove;
// Tell them they're out
io.to(msg).emit('kicked out', msg);
// Update all references
for (var i = msg; i < groups.length; i++) {
for (var j = 0; j < groups[i].users.length; j++) {
var username = groups[i].users[j].name;
users[username].group--;
io.to(users[username].socketId).emit('change group subscription', users[username].group);
}
}
callback({ numUsers: numUsers, groups: groups });
}
});
// Admin has started the game
socket.on('start game', function (callback) {
var canStart = true;
var gameEnded = false;
if (gameStarted) {
return callback({ err: "The game has already begun." });
} else {
if (numUsers == 0) {
return callback({ err: "You need at least 4 people to play the game." });
} else if (numUsers % 4 != 0) {
return callback({ err: "You need to fill each group before you can start the game." });
}
gameStarted = true;
callback({ numUsers: numUsers });
for (var i = 0; i < groups.length; i++) {
io.to(i).emit('game started', {
numUsers: numUsers,
week: 0
});
advanceTurn(i);
}
}
});
// Admin has reset a game already in progress
socket.on('reset game', function (callback) {
if (!gameStarted) {
callback("Error");
} else {
gameStarted = false;
gameEnded = false;
resetGame();
callback({ numUsers: numUsers, groups: groups });
socket.broadcast.emit('game reset', {
numUsers: numUsers,
week: 0
});
}
});
// Admin has ended the game
socket.on('end game', function (callback) {
if (!gameStarted || gameEnded) {
callback("Error");
} else {
gameEnded = true;
callback({ numUsers: numUsers, groups: groups });
socket.broadcast.emit('game ended', {
numUsers: numUsers
});
}
});
// You've got an order from someone in a group
socket.on('submit order', function (order, callback) {
var user = users[socket.name];
var group = groups[user.group];
console.log("User: " + socket.name);
console.log("Group: " + user.group);
console.log("Order: " + order);
// Push the order
group.users[user.index].role.upstream.orders = parseInt(order);
console.log("Remaining: " + group.waitingForOrders);
// Reduce the list of outstanding orders
var search_term = group.users[user.index].role.name;
var index = group.waitingForOrders.indexOf(search_term);
if (index !== -1) {
group.waitingForOrders.splice(index, 1);
}
// Either advance the turn or we're waiting
if (group.waitingForOrders.length == 0) {
callback();
advanceTurn(user.group);
} else {
callback(group.waitingForOrders);
io.to(user.group).emit('update order wait', group.waitingForOrders);
}
});
});
// This is the server
http.listen(process.env.PORT || 3000, function () {
console.log('Beer Distribution Game Simulator engaged! Listening...');
});
// This is where all the turn calculation happens... dragons live here
function advanceTurn(group) {
var groupToAdvance = groups[group];
// Initial turn, fill out the buffers
if (groupToAdvance.week == 0) {
groupToAdvance.waitingForOrders = BEER_NAMES;
groupToAdvance.shipping = [];
groupToAdvance.mailing = [];
groupToAdvance.costHistory = [];
for (var i = 0; i < 3; i++) {
groupToAdvance.shipping.push([starting_throughput, starting_throughput]);
groupToAdvance.mailing.push([starting_throughput]);
}
groupToAdvance.shipping.push([starting_throughput, starting_throughput]);
}
// Loop through all the roles
for (var i = 0; i < groupToAdvance.users.length; i++) {
console.log("\n " + groupToAdvance.week + " #####################\n");
var curUser = groupToAdvance.users[i];
if (groupToAdvance.week == 0) {
curUser.inventoryHistory = [];
curUser.backlogHistory = [];
curUser.costHistory = [];
curUser.orderHistory = [];
}
// Compute cost
curUser.costHistory.push(curUser.cost);
curUser.inventoryHistory.push(curUser.inventory);
curUser.backlogHistory.push(curUser.backlog);
console.log("[" + curUser.role.name + "] " + "Previous Shipment from Upstream <<<: " + curUser.role.upstream.shipments + " [" + groupToAdvance.shipping[i] + "]");
curUser.role.upstream.shipments = groupToAdvance.shipping[i].shift();
console.log("[" + curUser.role.name + "] " + "New Shipment from Upstream <<<: " + curUser.role.upstream.shipments + " [" + groupToAdvance.shipping[i] + "]");
console.log("[" + curUser.role.name + "] " + "Previous Inventory: " + curUser.inventory);
curUser.inventory += curUser.role.upstream.shipments;
console.log("[" + curUser.role.name + "] " + "New Inventory: " + curUser.inventory);
// If start, get order from customer directly
if (i == 0) {
if (groupToAdvance.week < 8) {
curUser.role.downstream.orders = customer_demand[0];
} else if (groupToAdvance.week < 19) {
curUser.role.downstream.orders = customer_demand[1];
} else if (groupToAdvance.week < 26) {
curUser.role.downstream.orders = customer_demand[2];
} else if (groupToAdvance.week < 39) {
curUser.role.downstream.orders = customer_demand[3];
} else {
curUser.role.downstream.orders = customer_demand[4];
}
console.log("[" + curUser.role.name + "] " + " Customer Order >>>: " + curUser.role.downstream.orders);
} else {
// Otherwise the order is from the previous node
console.log("[" + curUser.role.name + "] " + " Prev Downstream Order >>>: " + curUser.role.downstream.orders + " [" + groupToAdvance.mailing[i - 1] + "]");
curUser.role.downstream.orders = groupToAdvance.mailing[i - 1].shift();
console.log("[" + curUser.role.name + "] " + " New Downstream Order >>>: " + curUser.role.downstream.orders + " [" + groupToAdvance.mailing[i - 1] + "]");
}
var toShip = curUser.backlog + curUser.role.downstream.orders;
console.log("[" + curUser.role.name + "] " + "To Ship <<<: " + toShip);
curUser.role.downstream.shipments = (toShip > curUser.inventory ? curUser.inventory : toShip);
console.log("[" + curUser.role.name + "] " + "Actually Shipped <<<: " + curUser.role.downstream.shipments);
// Push the shipment back down the queue
if (i != 0) {
console.log("[" + curUser.role.name + "] " + "Prev Ship <<<: [" + groupToAdvance.shipping[i - 1] + "]");
groupToAdvance.shipping[i - 1].push(curUser.role.downstream.shipments);
console.log("[" + curUser.role.name + "] " + "Next Ship <<<: [" + groupToAdvance.shipping[i - 1] + "]");
}
console.log("[" + curUser.role.name + "] " + "Prev Backlog: " + curUser.backlog);
curUser.backlog = (toShip > curUser.inventory) ? toShip - curUser.inventory : 0;
console.log("[" + curUser.role.name + "] " + "New Backlog: " + curUser.backlog);
curUser.inventory = (toShip > curUser.inventory) ? 0 : curUser.inventory - toShip;
console.log("[" + curUser.role.name + "] " + "New Inventory: " + curUser.inventory);
// First turn
if (groupToAdvance.week == 0) {
curUser.role.upstream.orders = starting_throughput;
}
console.log("[" + curUser.role.name + "] " + "Upstream Order >>>: " + curUser.role.upstream.orders);
// If it's the factory, push the order into the production queue, otherwise mail the order
if (i == 3) {
console.log("[" + curUser.role.name + "] " + "Prev Mail >>>: [" + groupToAdvance.shipping[i] + "]");
groupToAdvance.shipping[i].push(curUser.role.upstream.orders);
console.log("[" + curUser.role.name + "] " + "Next Mail >>>: [" + groupToAdvance.shipping[i] + "]");
} else {
console.log("[" + curUser.role.name + "] " + "Prev Mail >>>: [" + groupToAdvance.mailing[i] + "]");
groupToAdvance.mailing[i].push(curUser.role.upstream.orders);
console.log("[" + curUser.role.name + "] " + "Next Mail >>>: [" + groupToAdvance.mailing[i] + "]");
}
curUser.orderHistory.push(curUser.role.upstream.orders);
groupToAdvance.cost += curUser.cost;
console.log("[" + curUser.role.name + "] " + "Cost Pushed: $" + curUser.cost);
curUser.cost += curUser.inventory * inventory_cost + curUser.backlog * backlog_cost;
console.log("[" + curUser.role.name + "] " + "New Cost: $" + curUser.cost);
console.log("\n#####################\n");
}
groupToAdvance.costHistory.push(groupToAdvance.cost);
// Next week
groupToAdvance.week++;
groupToAdvance.waitingForOrders = JSON.parse(JSON.stringify(BEER_NAMES));
// Message to each user
for (var i = 0; i < groupToAdvance.users.length; i++) {
// Time to let the person know
io.to(groupToAdvance.users[i].socketId).emit('next turn', {
numUsers: numUsers,
week: groupToAdvance.week,
update: groupToAdvance.users[i]
});
}
io.to("admins").emit('update group', { groupNum: group, groupData: groupToAdvance, numUsers: numUsers });
}
// Reset the game
function resetGame() {
for (var i = 0; i < groups.length; i++) {
groups[i].week = 0;
groups[i].cost = 0;
roles = JSON.parse(JSON.stringify(BEER_ROLES));
// Reset all the users
for (var j = 0; j < groups[i].users.length; j++) {
groups[i].users[j].role = roles.shift();
groups[i].users[j].cost = 0;
groups[i].users[j].inventory = starting_inventory;
groups[i].users[j].backlog = 0;
}
}
}
// Register a user
function registerUser(socketId, userName) {
console.log(users);
// Does the user already exist? If so, verify it's a disconnect
if (users[userName]) {
var user = users[userName];
if (user.socketId) return null;
groups[user.group].users[user.index].socketId = socketId;
user.socketId = socketId;
return users[userName];
}
if (gameStarted) return null;
// Okay, get them a role
if (roles.length == 0) roles = JSON.parse(JSON.stringify(BEER_ROLES));
var userRole = roles.shift();
// Assign them to a group
if (groups.length == 0) groups.push({ week: 0, cost: 0, users: [] });
var lastGroup = groups[groups.length - 1];
var user = { "name": userName, "socketId": socketId, "cost": 0, "inventory": starting_inventory, "backlog": 0, "role": userRole };
if (lastGroup.users.length < 4) {
lastGroup.users.push(user);
} else {
var newGroup = { week: 0, cost: 0, users: [] };
newGroup.users.push(user);
groups.push(newGroup);
}
var userLookup = { "name": userName, "socketId": socketId, "group": groups.length - 1, "index": groups[groups.length - 1].users.length - 1 };
// Let's update our big table
console.log(user);
users[userName] = userLookup;
return userLookup;
}