From 53976d1e6d00e028af472d5e23feeeeef7f00004 Mon Sep 17 00:00:00 2001 From: Missing_Love <42416195+Q2297045667@users.noreply.github.com> Date: Fri, 31 Jan 2025 11:51:42 +0800 Subject: [PATCH] Update zh_cn.json and add Chinese MOD instructions. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit add "modmenu.descriptionTranslation.lambdynlights": "为 Fabric 提供功能最完备的动态光源模组。" --- .../assets/lambdynlights/lang/zh_cn.json | 50 +++++++++++++------ 1 file changed, 35 insertions(+), 15 deletions(-) diff --git a/src/main/resources/assets/lambdynlights/lang/zh_cn.json b/src/main/resources/assets/lambdynlights/lang/zh_cn.json index 2b0a692..77dda47 100644 --- a/src/main/resources/assets/lambdynlights/lang/zh_cn.json +++ b/src/main/resources/assets/lambdynlights/lang/zh_cn.json @@ -1,21 +1,41 @@ { - "lambdynlights.menu.canvas.1": "建议在使用Canvas时禁用实体动态光照!", - "lambdynlights.menu.canvas.2": "目前动态光照与Canvas同时使用会非常地吃性能!", - "lambdynlights.menu.light_sources": "动态光照", + "modmenu.descriptionTranslation.lambdynlights": "为 Fabric 提供功能最完备的动态光源模组。", + + "lambdynlights.menu.canvas.1": "建议在使用Canvas时禁用实体动态光源!", + "lambdynlights.menu.canvas.2": "目前动态光源与Canvas同时使用会非常地吃性能!", + "lambdynlights.menu.light_sources": "动态光源", + "lambdynlights.menu.light_sources.special": "特殊动态光源", + "lambdynlights.menu.search": "搜索:", + "lambdynlights.menu.tabs.advanced": "高级", + "lambdynlights.menu.tabs.debug": "调试", + "lambdynlights.menu.tabs.debug.description": "对于模组开发者来说,用于解决棘手的错误。", "lambdynlights.menu.tabs.general": "通用", - "lambdynlights.menu.title": "LambDynamicLights设置", + "lambdynlights.menu.title": "Lamb动态光源设置", + "lambdynlights.option.debug.active_dynamic_lighting_cells": "显示活动动态光源单元", + "lambdynlights.option.debug.active_dynamic_lighting_cells.tooltip": "在世界中显示动态光源引擎中所有当前激活的单元。", + "lambdynlights.option.debug.cell_display_radius": "显示动态光源单元的半径", + "lambdynlights.option.debug.display_behavior_bounding_box": "显示动态灯光行为的边界框", + "lambdynlights.option.debug.display_behavior_bounding_box.tooltip": "在世界中显示动态光源行为的边界框。", + "lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "显示动态光源区块重建", + "lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "在世界中显示由动态光源更新导致的每个区块的重建。", + "lambdynlights.option.debug.light_level_radius": "显示动态光级的半径", + "lambdynlights.option.light_sources.beam": "信标光束", + "lambdynlights.option.light_sources.beam.tooltip": "启用信标或末地传送门光束的动态光源。它们很少更新。", "lambdynlights.option.light_sources.block_entities": "方块实体", "lambdynlights.option.light_sources.entities": "实体", + "lambdynlights.option.light_sources.guardian_laser": "深海守卫激光", + "lambdynlights.option.light_sources.guardian_laser.tooltip": "启用深海守卫发射的激光的动态光源效果。", "lambdynlights.option.light_sources.self": "第一人称", - "lambdynlights.option.light_sources.water_sensitive_check": "水敏光源检查", - "lambdynlights.option.mode": "动态光照", - "lambdynlights.tooltip.block_entities": "启用方块实体的动态光照。", - "lambdynlights.tooltip.creeper_lighting": "设置苦力怕的动态光照模式。\n- %s 禁用苦力怕动态光照。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。", - "lambdynlights.tooltip.entities": "启用实体动态光照。注:与玩家的设置相独立。", - "lambdynlights.tooltip.mode.1": "启用动态光照。若启用,手持光源的玩家将照亮其附近。", + "lambdynlights.option.light_sources.water_sensitive_check": "水中光源检查", + "lambdynlights.option.mode": "动态光源", + "lambdynlights.tooltip.block_entities": "启用方块实体的动态光源。", + "lambdynlights.tooltip.creeper_lighting": "设置苦力怕的动态光源模式。\n- %s 禁用苦力怕动态光源。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。", + "lambdynlights.tooltip.entities": "启用实体动态光源。注:与玩家的设置相独立。", + "lambdynlights.tooltip.mode.1": "启用动态光源。若启用,手持光源的玩家将照亮其附近。", "lambdynlights.tooltip.mode.2": "%s 和 %s 会略有延迟,以减少光照更新。", - "lambdynlights.tooltip.mode.3": "%s 则是平滑动态光照。", - "lambdynlights.tooltip.self_light_source": "启用第一人称动态光照。如果你使用自带动态光照的着色器,建议禁用该功能。", - "lambdynlights.tooltip.tnt_lighting": "设置TNT的动态光照模式。\n- %s 禁用TNT动态光照。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。", - "lambdynlights.tooltip.water_sensitive": "启用水敏光源检查。这意味着某些物品被浸没在水中时将不会发光。" -} \ No newline at end of file + "lambdynlights.tooltip.mode.3": "%s 则是平滑动态光源。", + "lambdynlights.tooltip.self_light_source": "启用第一人称动态光源。如果你使用自带动态光源的着色器,建议禁用该功能。", + "lambdynlights.tooltip.tnt_lighting": "设置TNT的动态光源模式。\n- %s 禁用TNT动态光源。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。", + "lambdynlights.tooltip.water_sensitive": "启用水中光源检查。这意味着某些物品被浸没在水中时将不会发光。", + "modmenu.bluesky": "bluesky" +}