From 2f0f586802ddfce4750aea57dfc0d1cfd7f6471b Mon Sep 17 00:00:00 2001 From: dirtTW Date: Thu, 23 Jan 2025 01:51:23 +0700 Subject: [PATCH 1/3] Update Traditional Chinese `zh_tw.json` Update Traditional Chinese localization --- .../assets/lambdynlights/lang/zh_tw.json | 56 ++++++++++++------- 1 file changed, 37 insertions(+), 19 deletions(-) diff --git a/src/main/resources/assets/lambdynlights/lang/zh_tw.json b/src/main/resources/assets/lambdynlights/lang/zh_tw.json index 458440d..9e57a20 100644 --- a/src/main/resources/assets/lambdynlights/lang/zh_tw.json +++ b/src/main/resources/assets/lambdynlights/lang/zh_tw.json @@ -1,21 +1,39 @@ { - "lambdynlights.menu.canvas.1": "建議在使用 Canvas 時停用實體動態光源!", - "lambdynlights.menu.canvas.2": "在 Canvas 中開啟動態光源會大幅降低效能!", - "lambdynlights.menu.light_sources": "動態光源", - "lambdynlights.menu.tabs.general": "一般", - "lambdynlights.menu.title": "LambDynamicLights 設定", - "lambdynlights.option.light_sources.block_entities": "方塊實體", - "lambdynlights.option.light_sources.entities": "實體", - "lambdynlights.option.light_sources.self": "第一人稱", - "lambdynlights.option.light_sources.water_sensitive_check": "水中敏感度檢查", - "lambdynlights.option.mode": "動態光源", - "lambdynlights.tooltip.block_entities": "啟用方塊實體動態光源。", - "lambdynlights.tooltip.creeper_lighting": "設定苦力怕的動態光源模式。\n- %s 會停用苦力怕的動態光源。\n- %s 會設定恆定的亮度。\n- %s 會設定動態的亮度。", - "lambdynlights.tooltip.entities": "啟用實體動態光源。注意:玩家的光源永遠處於啟用狀態。", - "lambdynlights.tooltip.mode.1": "啟用動態光源。例如,如果啟用此選項,則玩家手持火把時會照亮周圍區域。", - "lambdynlights.tooltip.mode.2": "%s 和 %s 的延遲會稍微落後,但會盡量減少光線更新。", - "lambdynlights.tooltip.mode.3": "%s 是流暢的動態光源。", - "lambdynlights.tooltip.self_light_source": "啟用第一人稱動態光源。如果您使用的是具有自帶動態光源的光影包,建議停用此選項。", - "lambdynlights.tooltip.tnt_lighting": "設定 TNT 的動態光源模式。\n- %s 會停用 TNT 的動態光源。\n- %s 會設定恆定的亮度。\n- %s 會設定動態的亮度。", - "lambdynlights.tooltip.water_sensitive": "啟用水敏感光源檢查。這表示某些物品在浸入水中時不會發光。" + "lambdynlights.menu.canvas.1": "建議在使用 Canvas 時停用實體動態光源!", + "lambdynlights.menu.canvas.2": "在 Canvas 中開啟動態光源會大幅降低效能!", + "lambdynlights.menu.light_sources": "動態光源", + "lambdynlights.menu.light_sources.special": "特殊動態光源", + "lambdynlights.menu.search": "搜尋:", + "lambdynlights.menu.tabs.advanced": "進階", + "lambdynlights.menu.tabs.debug": "除錯", + "lambdynlights.menu.tabs.debug.description": "供模組開發者使用,以應對棘手的錯誤。", + "lambdynlights.menu.tabs.general": "一般", + "lambdynlights.menu.title": "LambDynamicLights 設定", + "lambdynlights.option.debug.active_dynamic_lighting_cells": "顯示動態光源的有效網格", + "lambdynlights.option.debug.active_dynamic_lighting_cells.tooltip": "在世界中顯示動態光源引擎中所有目前有效的網格。", + "lambdynlights.option.debug.cell_display_radius": "動態光源網格的顯示半徑", + "lambdynlights.option.debug.display_behavior_bounding_box": "顯示動態光行為的邊界框", + "lambdynlights.option.debug.display_behavior_bounding_box.tooltip": "在世界中顯示動態光行為的邊界框。", + "lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "顯示動態光源的區塊重建", + "lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "在世界中顯示由動態光源更新所造成的每個區塊重建。", + "lambdynlights.option.debug.light_level_radius": "顯示動態光源等級的半徑", + "lambdynlights.option.light_sources.beam": "烽火台光束", + "lambdynlights.option.light_sources.beam.tooltip": "啟用烽火台或終界傳送門光束的動態光源。它們應很少更新。", + "lambdynlights.option.light_sources.block_entities": "方塊實體", + "lambdynlights.option.light_sources.entities": "實體", + "lambdynlights.option.light_sources.guardian_laser": "深海守衛雷射光", + "lambdynlights.option.light_sources.guardian_laser.tooltip": "啟用深海守衛發射的雷射光動態光源。", + "lambdynlights.option.light_sources.self": "第一人稱", + "lambdynlights.option.light_sources.water_sensitive_check": "水敏感度檢查", + "lambdynlights.option.mode": "動態光源", + "lambdynlights.tooltip.block_entities": "啟用方塊實體動態光源。", + "lambdynlights.tooltip.creeper_lighting": "設定苦力怕的動態光源模式。\n- %s 會停用苦力怕的動態光源。\n- %s 會設定恆定的亮度。\n- %s 會設定動態的亮度。", + "lambdynlights.tooltip.entities": "啟用實體動態光源。注意:玩家的光源永遠處於啟用狀態。", + "lambdynlights.tooltip.mode.1": "啟用動態光源。例如,如果啟用此選項,則玩家手持火把時會照亮周圍區域。", + "lambdynlights.tooltip.mode.2": "%s 和 %s 的延遲會稍微落後,但會盡量減少光線更新。", + "lambdynlights.tooltip.mode.3": "%s 是流暢的動態光源。", + "lambdynlights.tooltip.self_light_source": "啟用第一人稱動態光源。如果您使用的是具有自帶動態光源的光影包,建議停用此選項。", + "lambdynlights.tooltip.tnt_lighting": "設定 TNT 的動態光源模式。\n- %s 會停用 TNT 的動態光源。\n- %s 會設定恆定的亮度。\n- %s 會設定動態的亮度。", + "lambdynlights.tooltip.water_sensitive": "啟用浸水敏感光源檢查。這表示某些物品在浸入水中時不會發光。", + "modmenu.bluesky": "Bluesky" } \ No newline at end of file From d51d1f613ea3088791a809030acc6755f75893f4 Mon Sep 17 00:00:00 2001 From: dirtTW Date: Thu, 23 Jan 2025 01:59:26 +0700 Subject: [PATCH 2/3] Update zh_tw.json --- src/main/resources/assets/lambdynlights/lang/zh_tw.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/lambdynlights/lang/zh_tw.json b/src/main/resources/assets/lambdynlights/lang/zh_tw.json index 9e57a20..02f9c07 100644 --- a/src/main/resources/assets/lambdynlights/lang/zh_tw.json +++ b/src/main/resources/assets/lambdynlights/lang/zh_tw.json @@ -34,6 +34,6 @@ "lambdynlights.tooltip.mode.3": "%s 是流暢的動態光源。", "lambdynlights.tooltip.self_light_source": "啟用第一人稱動態光源。如果您使用的是具有自帶動態光源的光影包,建議停用此選項。", "lambdynlights.tooltip.tnt_lighting": "設定 TNT 的動態光源模式。\n- %s 會停用 TNT 的動態光源。\n- %s 會設定恆定的亮度。\n- %s 會設定動態的亮度。", - "lambdynlights.tooltip.water_sensitive": "啟用浸水敏感光源檢查。這表示某些物品在浸入水中時不會發光。", + "lambdynlights.tooltip.water_sensitive": "啟用水敏感光源檢查。這表示某些物品在浸入水中時不會發光。", "modmenu.bluesky": "Bluesky" } \ No newline at end of file From 33d0ac9e5c93d9bd2fa8ff6c805143d4715cb0db Mon Sep 17 00:00:00 2001 From: dirtTW Date: Thu, 23 Jan 2025 02:02:43 +0700 Subject: [PATCH 3/3] Update zh_tw.json --- src/main/resources/assets/lambdynlights/lang/zh_tw.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/lambdynlights/lang/zh_tw.json b/src/main/resources/assets/lambdynlights/lang/zh_tw.json index 02f9c07..80adad0 100644 --- a/src/main/resources/assets/lambdynlights/lang/zh_tw.json +++ b/src/main/resources/assets/lambdynlights/lang/zh_tw.json @@ -22,7 +22,7 @@ "lambdynlights.option.light_sources.block_entities": "方塊實體", "lambdynlights.option.light_sources.entities": "實體", "lambdynlights.option.light_sources.guardian_laser": "深海守衛雷射光", - "lambdynlights.option.light_sources.guardian_laser.tooltip": "啟用深海守衛發射的雷射光動態光源。", + "lambdynlights.option.light_sources.guardian_laser.tooltip": "啟用深海守衛發射雷射光的動態光源。", "lambdynlights.option.light_sources.self": "第一人稱", "lambdynlights.option.light_sources.water_sensitive_check": "水敏感度檢查", "lambdynlights.option.mode": "動態光源",