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It's a good idea. Our way is like using 1x1 patches. Using larger patch may reduce the computation cost significantly. However, I haven't tried it yet, because I personally believe low-level problems should keep pixel information. Maybe you can try it and give some feedbacks ~
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发件人: "JingyunLiang/VRT" ***@***.***>;
发送时间: 2022年6月18日(星期六) 下午4:41
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主题: Re: [JingyunLiang/VRT] why not patch? (Issue #37)
It's a good idea. Our way is like using 1x1 patches. Using larger patch may reduce the computation cost significantly. However, I haven't tried it yet, because I personally believe low-level problems should keep pixel information. Maybe you can try it and give some feedbacks ~
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Why don't you treat patch as a token to embedding but use the channel as the embedding dim
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