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It would be very useful to have a server entry point that can check whether an entered string of text actually matches a character name in the database, returning a boolean value.
Examples of where this would be used:
Housing -> When setting the tenant/guest/builder-permission names (Functions already exists on housing test server, but allows typing names of non-existent characters currently)
GM tools -> When scheduling changes to quest statuses/other things for an offline players next login (Function already exists on live but allows typing names of non-existent characters currently)
In game messengers -> When typing in the recipient for your message (Not yet implemented, ideally awaiting this server entry point before implementation)
The text was updated successfully, but these errors were encountered:
Implemented the following in 669a8ec: exists, id = world:getPlayerIdByName(name) exists: true iff player with name exists in the database id: id of the player with name, if that player exists
It would be very useful to have a server entry point that can check whether an entered string of text actually matches a character name in the database, returning a boolean value.
Examples of where this would be used:
Housing -> When setting the tenant/guest/builder-permission names (Functions already exists on housing test server, but allows typing names of non-existent characters currently)
GM tools -> When scheduling changes to quest statuses/other things for an offline players next login (Function already exists on live but allows typing names of non-existent characters currently)
In game messengers -> When typing in the recipient for your message (Not yet implemented, ideally awaiting this server entry point before implementation)
The text was updated successfully, but these errors were encountered: