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Partially implemented. Math on how much meat should be dropped, how many animals of each type spawned and how often should be redone in the future to more properly align with other resources. (Likely to be a buff, unlikely to be a nerf, some might end up remaining as they are now)
Associated skill: Fighting skills (to kill the creatures that drop the meat)
Implemented graphics and scripts for new meat:
Prices of old meat products adjusted:
Adjusted meat drop amounts and availability as per resource distribution:
Awaiting feedback from @estralis on distribution sheet
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