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Rune Magic Incremental Implementation - Step 1 - Primary runes #382

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brightrim opened this issue Aug 17, 2023 · 0 comments
Open
12 tasks

Rune Magic Incremental Implementation - Step 1 - Primary runes #382

brightrim opened this issue Aug 17, 2023 · 0 comments
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feature This issue adds a new feature to the game.

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@brightrim
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brightrim commented Aug 17, 2023

The first step towards rune magic, replacing wand magic with the rune RA that has the same functionality on its own and adding the other four primary runes.

  • Realign the rune magic scripts with current development
  • Disable any runes that are not the primary ones with a toggle
  • Add the new rune encyclopedia to the map and Terry
  • Add the location to find the primary rune puzzles to the game map
  • Add relevant tutorial and guidance to the magic tutorial NPC Terry Ogg
  • Add the hints for the rune puzzle locations to the planned hint giving book
  • Upon login convert player wand magic to fire magic, as wand magic is basically the effect of the rune RA.
  • Change RA to be an auto-casted rune as it is basically wand magic
  • Remove wand magic
  • Temporary targeting "fix"; allow standard range to be set and changed in grimoire for non-targeted casts
  • Rework magic resistance
  • Rework other calculations
@brightrim brightrim self-assigned this Jan 10, 2024
@brightrim brightrim added the feature This issue adds a new feature to the game. label Jan 10, 2024
@brightrim brightrim added this to the Update C 2024 milestone Jan 10, 2024
@brightrim brightrim changed the title Rune Magic: The potential integration of wand magic into rune magic Rune Magic Incremental Implementation - Step 1 - RA Jan 10, 2024
@brightrim brightrim modified the milestones: Update C 2024, Update B 2024 Oct 6, 2024
@brightrim brightrim changed the title Rune Magic Incremental Implementation - Step 1 - RA Rune Magic Incremental Implementation - Step 1 - Primary runes Nov 26, 2024
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