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[0.93a] [] Save unit type for unitcreator save/load [] Fixed previously linked waypoints being defunct after unlinking [] Fixed order collisions between movespeed modifiers and other abilities [] Fixed static objects built on a teleporter being teleported [] Fixed lobby revivepoint issues [] Fixed bug with walking across regions as escaper [] Fixed splitting of random killers [] Fixed JukeBox issues [] Improved Powernode bounce behavior [] Added new Minigame: Warlock

[0.92u] [] Added new minigame Agario [] Reworked some start mazes [] Added two new cosmetic items [] Added a -kick command for admins [] Fixed M.A.P. maze save/load using the new natives [] Fixed item save/load [] Fixed Waypoint clear not doing anything [] Fixed cam lock being disabled after portal teleports and minigames [] Fixed 'smode' command [] Fixed escapers dying on unwalkable from just rotating [] Fixed builder lounge teleporters not being removed when a builder leaves [] Fixed certain deaths being counted twice [] "Hold position" is now hidden from the command card to prevent hotkey collisions on french locale [] Increased Knockbacker activation radius and reduced chances of tunneling [*] Many upstream fixes from the wurst standard library

[0.92c] [] Added a new minigame: Slide Arena (randomly generated slide challenge) [] Waypoints can now be linked and unlinked with multiple other waypoints dynamically [] Added key mode "one per escaper" that allows each escaper to carry an instance until one is used [] Arcaneries can now grant the jump and orb spell for a one time use [] Changed minigame's selection algorithm to cycled random [] Changed unitcreator random mode to cycled random for a more stable, predictable pattern [] The color of rooted keys' X symbols now matches the key's color [] Keys can now also be picked up by builder-escapers in shared regions [] Fixed keys not being able to be removed via their remove spell (only builder pickup) [] Fixed unitcreator interval changes setting spawned unittype to bunnies [] Fixed bomber attackspeed settings missing [] Fixed executer mode tooltip hotkey typo [] Fixed conga line duplicate spells and overlapping orderids [] Fixed a pathing bug in lounge where escapers could get stuck [*] Fixed a few typos in tooltips

[0.91w] [] Fixed builder cam changing on escaper revive by default (can be adjusted with -smode) [] Fixed more errors with minigames and escapers being dead or unpicked [] Slightly reduced percentage needed to trigger a builder teleport [] Fixed orb missile having invalid height [] Fixed builders not being able to pick up their own keys with their escaper [] Fixed pointer -sa/-setangle command

[0.91p] [] Fixed ankh not setting cam properly on revive [] Fixed rare cases of corrupted votes for teleporters [] Added gold rewards to space minigame [] Fixed minigame bugging out when a player didn't pick an escaper yet

[0.91o] [] Reactivate old minigame "Space Adventure" [] Fixed executer pressure plate deactivating even though escapers activating it didn't move [] Fixed texter removing spaces [] Fixed tracks erroring on removal [] Fixed booster not being invisible to escapers [] Fixed more bugs in the revive handler

[0.91h] [] This is a bugfix release adressing most found issues in 0.91d [] Fixed errors on deleting bombers and bomber towers [] Fixed gaining control over terrain modders when a builder leaves[] Fixed not being able to build Arcanery [] Fixed not being able to modify region gravity properly [] Fixed not being able to remove items [*] Fixed some revive issues

[0.91d] [] Standard library and frentity dependencies updated [] Built with latest wurst compiler version [] Various fixes for minigames including vision, reviving and errors popping up [] Fixed leaking entitiy references when rotating decorations [*] Disabled all save/load capabilites to avoid desyncs/crashes with unstable 1.30 patch

[0.90y] [] Now using new MultiFileIO which will support saving bigger mazes in the future [] Regions such as E that couldn't be claimed, are now fixed (thx @Fenris) [] Updated underlying Frentity framework [] Jumpers can now be configured to allow killers [] Adjusted Ice startmaze killer positions slightly and improved flow at the beginning [] Moved Jumper in desert startmaze to make jump direction for intuitive [] Relocated walkable tile before the door in forest startmaze and made illicit jump to final teleporter less obvious [] Increased spacing of some spun killers in citadel startmaze

[0.90x] [] added new minigame: Spacey Adventure [] added reverse ice option to executer [] changed blind escaper to fix attachments and footsteps [] execute initial sync task after map init to avoid desyncs [] fixed revivepoint losing remove ability [] fixed faceless one not walking in forest startmaze [] fixed spinners and congas appearing as idle workers [] fixed conga missing speed configuration [] fixed slow wave learn hotkey [] fixed goos [] fixed duplicate deaths on region leave [] fixed executer pressure plate not resetting when the pushing escaper dies [] fixed M.A.P. loading for slightly larger data sets [] fixed builder custom revivepoint [] fixed deaths being accounted for twice [] fixed region gravity allowing for zero gravity [] fixed red player always being awarded the checkpoint when teleporting from one startmaze to the other [] fixed minigame area not being revealed [*] fixed succeeding minigame votes instantly triggering minigame after first successful vote

[0.90r] [] replace TH sync with mori's brand new wurst sync libs (rank and maze save/load now much more stable) [] minor redesign of citadel startmaze to make it easier and more fun, also hide spinners [] minor redesign of grass startmaze mainly fixing some possible skips [] further increase unwalkable damage and slightly adjust jump height to prevent skipping two tiles with a normal jump [] slightly increase small obstacle kill range [] fixed exceptions when entering startmaze tp [] fixed desyncs and black screens at start [] fixed escapers not gaining vision of advancing region when their hero is dead [] fixed spinner and conga getting stuck when changing visibility [] fixed a few jump related exploits to skip 2 tiles [] fixed loading empty and tile-only M.A.P. slots [] fixed multiboard version title

[0.90m] [] added configuration options to smode command [] added turnOn/Off functionality to spinner and powernode [] added midway-point to forest startmaze because it seems to be the hardest part and a noob trap [] added new powernode tether that blocks in air only [] added serialization to trees [] fixed duplicate executer procs [] fixed unitcreator creating units without rallypoint [] fixed powernode ground tether speed glitch [] fixed powernode bounce not working properly when jumping on ice [] fixed spider after glaive-spinner in citadel startmaze [] fixed tracks not working after being constructed without rotating [] fixed localfile check freezing at startup [] fixed wrong objects being removed and others left behind when a minigame ends [] fixed builders triggering minigame vote [] bomber in autoattack mode now also attacks builders' escapers (thx to hekko4) [] merged bombertarget and teleportertarget into generic "objecttarget" unit [] made data syncing internals more robust [] made powernodes more stable and less prone to tunneling [] further finetune walkable pathing (decreased collision to ground slightly, unwalkable now needs a few ticks to kill) [] more objects are generated via code now, thanks to Kane

[0.89x] [] more fixes and improvements to save/load (1.26 patch compatability) [] fix not being able to activate executer in terrain mode [] fix non-turning pointer not being updated properly [] reduce wall pathing to more accurately fit the model

[0.89v] [] restore save/load functionality for patch 1.28.5 [] fix M.A.P. loading empty file [] fix teleport staff not using charges [] fix Slow Wave tooltip [] fix Bomber Tower not being able to attack Bomb Targets [] fix Bomber autoattack mode first attack [*] slightly reduce jump cooldown and revive time

[0.89s] [*] fix minigame leaks

[0.89r] [*] Walls unclickable

[0.89q] [] fixed item descriptions [] fixed builders buying shop items [] fixed teleport staff [] fixed time display [] added more coins to the startmazes [] fixed and improved lobby teleporters [] added sliding areas to lobby [] added the first minigame, Random Rumble [] increase default speed and increment of tracks [] decreased bomber missile speed [] texters can now be de/activated by spell and executer [] sleep effect of disabled objects is now only visible to owner [] set cooldown of all items in the shop to 2 seconds [] texttags are now managed. this fixes texttags disappearing when they shouldn't and everyone sees the same [*] improved performance by using latest wurst compiler

[0.89n] [] changed builder menus so they don't change position [] made it possible to add builder to a control group (ctrl+1 now permanently binds it) [] fixed executer pressure plate staying activated when the activator dies on the plate [] fixed slow wave tooltip and learn button position [] fix typos for kane [] fix rallypoints on units

[0.89k] [] fixed revivepoint having wrong tile below it [] fixed decorations becoming clickable [] made unitcreators first spawn instantly [] made forest maze slightly easier [] made bomber not require an additional stop order to function correctly in auto attack mode [] added more cosmetic items and reduce cost [] prevent jumping between regions [] prevent casting most spells in lobby [] made lobby teleporters vote based [] added "High Obstacle" for easier jump blocking [*] added three sizes for vortex and changed effect color

[0.89e] [] fixed ankh item giving ankh ability to user when used invalidly [] add permanent tile under revivepoint to prevent death loops [] currently active revivepoint may no longer be removed [] prevent orbs from travelling across regions

[0.89d] [] fixed walls being skewed and having questionmarks [] fixed executer turnon being available before action chosen [] fixed some cases of wrong knockback from tauren when escaper and knockbacker are moving [] fixed escapers not having region spell when picking late and keeping spell too long in some cases [] fixed blind escaper multiboard icon [] fixed blue and orange goos not being removed properly [] allow builders to move in lobby [] slightly increased max decoration size [] slightly reduced firekiller burn range [] slightly reduce jump cooldown [*] improved lobby teleporters

[0.89c] [] KNOWN ISSUE: save/load is broken with patch 1.28 [] slightly reduced bomb tower explosion radius [*] fix teleporter only teleporting dummy

[0.89b] [] increased unit creator maximum spawn interval [] added on/off mechanic for every circle object [] executer modes generalized to turning any circle object and doors on/off/toggle [] added delay for save/load maze process to lower lagg spike [] M.A.P. now paused during save/load to prevent impatient users from causing errors [] now also saving: decorations, booster speed [*] removed long texter commands and improved info

[0.88z] [] fix executers turning on unitcreators [] fix escaper spells staying behind when reaching a checkpoint [] fix pointer issues (-sa works again, turn mode starts at current facing) [] fix jumping two tiles [*] add new escaper

[0.88y] [] slightly rebalanced activation ranges to better match visuals [] fixed trap periodic evaluation radius being smaller than activation range [*] attempted another oneway portal color fix

[0.88x] [] fixed BigSubString leaks in save/load mechanism [] fixed not being able to delete MAP objects [] fixed revive modifier not being removed [] adjusted lounge revivepoint to be reset every time a revivepoint outside it is reached [] minor startmaze improvements [] added wip gold coins for shop purchases

[0.88v] [*] fixed not being able to change facing on ice in special cases due to new pathable check

[0.88u] [] fixed save/load only working for a very small amount of tiles/objects [] fixed removing entities upon deselection [] fixed another corner cutting exploit [] added serialization to more objects (all except book and boots should work now. report missing entries please.)

[0.88q] [*] fixed not creating savefiles for new players (this prohibited players without prior savefile from save/load via MAP and rank)

[0.88n] [] fixed forest startmaze jump exploit [] fixed instant builder broken due to M.A.P. [] fixed objects being removed on save [] added overhead attachment to COP and Box models [] added serialization for more objects (WIP) [] new icons

[0.88m] [] fixed double free when picking key without permission [] fixed pointer performance issue [] fixed airkiller ghost having different flyheight [] fixed MAP not being deleteable and changing terrain outside region [] fixed lagg on placing first unitcreator [] fixed unitremover removing obstacles and decoration [] fixed multiboard title [] improved MAP functionality (can save some objects but limited, added compression, has known issues - still experimental) [] improved blue goo jumping behavíour on ice [] changed big grass obstacle model [] renamed firekiller [] removed omnilight from circleOfPower model to avoid graphic glitches

[0.88f] [] reduced small killer height so it can be jumped more easily [] reduced velocity of escaper after orb jaunt [] increased orb inherited velocity [] added fire killer [] added inner strength to strong escaper [] added activation effect for one-shot executer [] added M.A.P (wip, experimental; if you have localfiles enabled you can save and load terrain (saving objects soon)) [] now setting camera distance continuously [] changed path-checking to accommodate for texture overlaps (experimental; makes it impossible to cut diagonals, but allows cutting corners to avoid visually incorrect deaths) [] overhead key effect is now colored accordingly [] improved visuals for oneway portal [] fixed buff error spam [] fixed arcanery activation radius [] fixed terrainchanger texture selection being unavailable [] fixed terrainchanger leaving behind tiles when decreasing size [] fixed incorrect jukebox music durations [] fixed savesystem incorrectly handling multiple profiles [] fixed placing portals while flying [] fixed several missing or incorrect hotkeys [] fixed spinning sleeping entities having wrong distance [*] even more awesome icons by kari

[0.87z] [] minor bugfixes [] added arcanery that silences escapers until they leave a given radius [*] terrainmodder now returns to 1x1 brush size after 20 seconds of idletime

[0.87w] [] Adjusted regions a bit [] Fixed vision bugs and other minor things

[0.87t] [] region shops are now centered and have reduced activation range [] more fixes to leaver control share [] fixed cam changing for builders from oneway portal regardless of smode [] fixed bomber attackspeed and autoattack mode [] fixed movespeed and boosterspeed inconsistencies [] fixed escapers entering and getting vision across unbought regions [] fixed pointer setangle command and enabled it for SP test mode [] minor startmaze adjustments [] terrainchangers are now visible by default but can be made invisible [] SP testmode must now be enabled via the -test command [] rename doesn't break savefiles anymore [] dead escapers no longer continue sliding

[0.87q] [] fixed oneway portal fx staying too long and added target effect [] fixed game init stopping if a player leaves during startup or syncing [] fixed congalinehead and added new mode [] fixed builder escapers gaining XP from escaper deaths [] fixed big obstacles having collision [] removed TC-changer debug sfx [] introduced restrictions for moving units via executer [] made localfiles sync sequential to avoid laggs and desyncs at start [] more startmaze reworks [] added different vortex modes [*] more icons by krari

[0.87l] [] fixed terrainchanger leaving tiles behind (this still happens at absurd speeds) [] fixed builder not being able to drop items

[0.87k] [] Fixed Builder getting in forbidden regions [] Fixed tiles not getting blocked after a tc-blocker had been removed [] Fixed some tooltips, names and hotkeys [] Fixed Big Obstacles being placed off center from build position [] Fixed JukeBox getting stuck [] Fixed TerrainChanger changing unallowed regions [] Fixed Builders being able to remove level books in startmazes with builder [] Removed some leftover unit soundsets [] Reduced first time lagg for actions like claiming regions or switching pages [] Replaced some jukebox entries [] Reduced noise on powernode tethers [] More new icons

[0.87i] [] Ranks can be saved again [] Remaining builders gain control over left builder's regions and setupboxes(for clearing) [] Some new amazing icons by kari! [] Revamped picksystem to use abilities instead of arrowkeys [] Now randomizing the first Escaper disaplayed for picking for each player [] Added perks that are unlocked at certain ranks [] Added easy mode region option that damages and knockbacks escapers in situations where they would die otherwise [] Setting rallypoints on items is now possible

[0.86x] [] Waypoints can now be "and"-linked, meaning they only order units on the waypoint when both waypoints have been triggered [] Tile cutting now works more easily if enabled [] Fixed obstacles in forest startmaze [] Added fountain and fixed torches in desert maze [] Fixed terrainchanger changing blocked terrain [] Fixed regression in key pickup prevention [*] Improved Lounge visuals

[0.86v] [] Added orb tether to powernode [] Made it harder to skip the door in the forest mazes [] Increased Door activation height [] Escapers now die on snow in the choose area [*] Added region option to allow diagonal tile cutting similar to the ice4 escapes

[0.86u] [] Improved Texture Changer (only removes tiles behind) [] Fixed orb being colored wrong and changed trajectory

[0.86t] [] Added blink to all test-escapers in singleplayer test mode and made them spawn after pick [] Fixed some tooltips and hotkeys [] Improved Portal ability UX [] Reenable teamattacks (so builder escaper dies for testing)

[0.86s] [] Added omnious orb ability as region special (see setup box) [] Unified powernode lightning textures [] Escaper turnspeed can now be set per region [] Minor startmaze redesigns [] Added notification for escapers when they receive a region's special ability [] Lounge area teleporters now get removed if no longer needed [] Added new spell to fast escaper (oneway portal) [] Fixed startmaze init affecting player mazes [] Fixed losing escaper when flying out of map [] Fixed event issues [] Fixed portal model glitch [] Optimizations for lower-spec pcs (experimental) [*] Now using Frentity

[0.86g] [] Third Startmaze finalized [] crashbug confirmed fixed, other known bugs remain

[0.86f] [] continued third startmaze revamp [wip] [] general code cleanup and fixes to hopefully fix crashbug

[0.86a] [] new icons thx to kari [] bugfixes [*] bosses in alpha status

[0.85i] [] can now order power nodes and conga heads [] adjusted cannon tower [*] another jukebox fix attempt

[0.85g] [*] bug fixes and performance improvements

[0.85a] [] added air killer [] added gravity selectable per region [] added slide start smoothing [] added random timer for unitcreator [] added effect for unconfigured objects [] increased playercount to the maximum of 12 [] increased escaper turn speed slightly [] changed dimension shifter default values [] fixed spinner spinning obstacles [] added s3cr37s?! °J°

[0.84z] [*] fixed invisibility

[0.84x] [] added dimension shifter enemy [] added new tracks to jukebox [] fixed pointer from unitcreator not being pointed correctly [] fixed revive modifier [] fixed jukebox desync [] fixed jukebox requests

[0.84s] [] enhanced builder abuse prevention [] changed music playing to jukebox requests [] fixed lagg when the jukebox changes music [] fixed other builders can control regions from left builders

[0.84r] [] added jump abilitty that can be activated per region [] fixed killers getting stuck at waypoints [*] fixed powernode bounciness

[0.84q] [] fixed region sharing [] fixed pointer [] increased track max speed [] increased trap max knockback [] increased vortex max gravity [] changed jumper so that picking up keys midair is now always possible [] changed jumper's color depending on mode [] changed annoying cactus in desert maz [*] updated minimap

[0.84d] [] fixed issues introduced in 0.84 [] changed revivepoints now change the color to the claimer's one [*] changed startmazes according to user feedback

[0.84a] [] added Executer-Action "Start UnitCreator" [] added UnitCreator Knockbacker unittype [] added Circular brush for terrian modifiers [] added 3rd brush size 5x5 and new selection mechanic [] fixed Tracks no longer affect flying escapers [] fixed Glaive and Pointer not being teleported and removed properly [] fixed Terrain brushes changing terrain over border [] fixed Map not being playable on ENT, MMH and other old hostbots [*] fixed Image leak

[0.83n] [] improved now using StdLib v2 [] improved EventHandling [] fixed Escaper Hotkeys [] fixed Jumper Hotkeys [*] fixed clearing tome leaks

[0.83m] [] improved measures to reduce setup-separation (powernodes fixed) [] fixed removing object resetting camera [*] fixed effect leak on destroy

[0.83k] [] fixed terrainblocker removal [] added knockbacker strength now adjustable [] added new ranks [] added teleporter teleports pointers