-
inventory_image_magless
->inventory.inventory_image_magless
inventory_image_magless
->inventory.inventory_image_magless
firemode_inventory_overlays
- >inventory.firemode_inventory_overlays
ammo_handler
->subclasses.ammo_handler
sprite_scope
->subclasses.sprite_scope
crosshair
->subclasses.crosshair
-
Part_handler
- completed (expansion later)
- facilitates attachments
- (note, renamed from Attachment_handler to Part_handler from previous version(s))
Physics_system
- inactive
- future implementation for automatic translation
Reflector_sight
- work in progress
- simulates a reflector sight with an entity
-
- made
consts
andproperties
proxy tables for protection of data (and reworked the LEEF class lib for this) - created a system for property modification
- added
subclasses
property to replace hardcoded subclasses with modular system - added
subclass_instances
field (see above). These will be automatically updated if their index is in the subclasses list. - added
visuals.attached_objects
property to define attached entities - added
attached_objects
field - made
get_pos
capable of accounting for animation translations
- made