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royale.go
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package rules
import (
"errors"
)
var royaleRulesetStages = []string{
StageGameOverStandard,
StageMovementStandard,
StageStarvationStandard,
StageHazardDamageStandard,
StageFeedSnakesStandard,
StageEliminationStandard,
StageSpawnHazardsShrinkMap,
}
func PopulateHazardsRoyale(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
if IsInitialization(b, settings, moves) {
return false, nil
}
b.Hazards = []Point{}
// Royale uses the current turn to generate hazards, not the previous turn that's in the board state
turn := b.Turn + 1
shrinkEveryNTurns := settings.Int(ParamShrinkEveryNTurns, 20)
if shrinkEveryNTurns < 1 {
return false, errors.New("royale game can't shrink more frequently than every turn")
}
if turn < shrinkEveryNTurns {
return false, nil
}
randGenerator := settings.GetRand(0)
numShrinks := turn / shrinkEveryNTurns
minX, maxX := 0, b.Width-1
minY, maxY := 0, b.Height-1
for i := 0; i < numShrinks; i++ {
switch randGenerator.Intn(4) {
case 0:
minX += 1
case 1:
maxX -= 1
case 2:
minY += 1
case 3:
maxY -= 1
}
}
for x := 0; x < b.Width; x++ {
for y := 0; y < b.Height; y++ {
if x < minX || x > maxX || y < minY || y > maxY {
b.Hazards = append(b.Hazards, Point{X: x, Y: y})
}
}
}
return false, nil
}