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For v0.1, we need to create a proof-of-concept ROM that will run successfully in a Mega Drive emulator. Content-wise, the ROM should be in a polished state as far as the opening credit screens and title screen (music included). This will be a learning exercise more than anything to determine whether I'll be able to develop a fully-fledged game.
Work items
The items in this section will need issues making for them; tick their box once the issue's been created.
Design
Create a real-size mockup still of the title screen (akin to the TV show's title).
Use VST audio plugins to arrange a MD-style version of the TV title theme.
Develop all graphical assets needed for implementing the visuals.
Mock-up the opening sequence animations in Adobe Animator.
Technical
Add a Mega Drive emulator binary to the repository for development and testing purposes.
Establish a working build process that produces runnable Mega Drive ROMs written in C.
Research and add a pixel artwork package to the repository.
Research and add a Mega Drive audio tracker to the repository.
Experiment between software-based sprite scaling or pre-rendered animated sprites for title screen.
Implementation
"An unofficial fangame based on AMC's 'Breaking Bad'" credits screen.
"A Stack-in-a-box Software production" credits screen.
"An open-source development hosted on GitHub" credits screen.
Static image of the title screen with animated "Start game" menu selector.
Transfer the audio tracker output to the ROM so that it plays-back through the emulator.
Incrementally enhance the visuals of the title screen to more closely match the TV title.
Screen to redirect people to the repo for unimplemented parts of the game.
Input handling to skip through credit screens and to advance past title screen.
Objective
For v0.1, we need to create a proof-of-concept ROM that will run successfully in a Mega Drive emulator. Content-wise, the ROM should be in a polished state as far as the opening credit screens and title screen (music included). This will be a learning exercise more than anything to determine whether I'll be able to develop a fully-fledged game.
Work items
The items in this section will need issues making for them; tick their box once the issue's been created.
Design
Technical
Implementation
Documentation
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