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ModIntegrity 2.0.0 doesn't recognize SWAP_WEAPONS ability requiring 2 projectile types #10

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AlyMar1994 opened this issue Feb 7, 2021 · 0 comments
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bug Something isn't working prio1 v2.x.x
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@AlyMar1994
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AlyMar1994 commented Feb 7, 2021

After an integrity check on UFoCP, this came up:
Data\XML\Units\UND\Units_Hero_Underworld_Bossk.xml:66: unknown game object "Proj_Hand_Blaster_Bossk, Proj_Bossk_Plasma_Grenade".

These two projectile types are valid, and so is the syntax. The ability works fine in-game, but the tool marks it as an error.

Tested on FoC, line 600.
_MOD_INTEGRITY.log

@AlyMar1994 AlyMar1994 changed the title ModIntegrity doesn't recognize SWAP ability requiring 2 projectile types ModIntegrity doesn't recognize SWAP_WEAPONS ability requiring 2 projectile types Feb 7, 2021
@AlyMar1994 AlyMar1994 changed the title ModIntegrity doesn't recognize SWAP_WEAPONS ability requiring 2 projectile types ModIntegrity 2.0.0 doesn't recognize SWAP_WEAPONS ability requiring 2 projectile types Feb 7, 2021
@gruenwaldlk gruenwaldlk added bug Something isn't working v2.x.x labels Feb 7, 2021
@gruenwaldlk gruenwaldlk added this to the Steam Release milestone Feb 7, 2021
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