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EnemyPoint.java
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import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.lang.Object;
import java.lang.Math;
import java.io.*;
import java.util.*;
import java.util.Collection;
import java.util.Map;
import java.util.ArrayList;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
class EnemyPoint extends PointChanged{
public static boolean classInitialize = true;
private String type;
public ArrayList<String> attacks = new ArrayList<String>();
public int attackIndex;
public boolean inAttack;
public boolean attackEnded;
//Faces
public BufferedImage face = null;
public int imageExtraX;
public int imageExtraY;
public int imageFacePlayerX;
public int imageFacePlayerY;
public static BufferedImage daveFace = null;
public static BufferedImage simpleFace = null;
public static BufferedImage weinbergFace = null;
private int projectileTimer = 0;
private double projectileRate = CircleOrbitMouse.refreshTime*100;
private double simpleEnemySpeed;
public boolean movesOnPlayer = false;
private double angle;
private double rotation;
private int damage;
private int pointValue = 0;
private int maxHealth=1;
private int health = 1;
private double enemyPlayerDistance;
public double enemyPlayerAngle;
private int playerLocationX;
private int playerLocationY;
private boolean shoots = false;
public int numberShot = 0;
private Color color;
int rR = (int)(Math.random()*256);
int rG = (int)(Math.random()*256);
int rB = (int)(Math.random()*256);
Color randomColor = new Color(rR, rG, rB);
private Color stationaryColor= new Color(0x8b0000);
private Color swoopColor= new Color(0xff3333);
private Color simpleColor= new Color(0xff0000);
private Color simpleRangedColor= Color.MAGENTA;
private Color limpColor = new Color(0x550000);
private Color booColor = new Color(0xffd1dc);
private Color rBooColor = new Color(0xffa1ac);
private Color aBooColor = new Color(0xFFA07A);
private Color nBooColor = new Color(0xFA8072);
private Color queenColor = new Color(0xDC143C);
private Color rookColor = new Color(0xCD5C5C);
private Color bishopColor = new Color(0xED2939);
private Color betterOrange = new Color(0xffa500);
private static Color transparent = new Color(0,0,0,0);
private int cooldownTimer=0;
private int swoopStartX=x;
private int swoopStartY=y;
private int swoopStartPlayerX=x;
private int swoopStartPlayerY=y;
private boolean isSwooping=false;
private boolean isReturnSwooping=false;
private int howManySwoopUnits=0;
private boolean swoop = false;
private boolean isInSwoop=false;
int targetX;
int targetY;
double trueTargetX;
double trueTargetY;
int targetX2;
int targetY2;
double trueTargetX2;
double trueTargetY2;
public boolean isBackSwoop = false;
public boolean everBackSwoop = false;
private int rememberPlayerX=0;
private int rememberPlayerY=0;
private double trueRememberPlayerX=0;
private double trueRememberPlayerY=0;
private boolean playerNotMoving=false;
double bulletSpeed;
int bulletDiameter;
Projectile bullet;
boolean onlyTargetOnce = true;
double slopeX;
double slopeY;
boolean isProjectile = false;
//Trail
int enemyTrailDiameter = 100;
int enemyTrailLength = 70000;
boolean hasTrail = false;
Trail enemyTrail;
//Shoot for 2Tetra and DualGuns
boolean plusShoot = true;
//Randomizer for Wall
double wallAngle;
//Health
public boolean isHealth;
//Diameters
public static int daveDiameter = 100;
public static int simpleDiameter = 30;
public static int weinbergDiameter = 100;
public boolean imageDrift = true;
//Boss score
public int spawnScore = -1;
public boolean isBoss = false;
//Momcolm
private int spawnHealthFractions = 6;
private int spawned = 0;
public static void setUp(){
try{
daveFace = ImageIO.read(new File("daveV2.png"));
daveFace = helpful.resize(daveFace, daveDiameter-10, daveDiameter-10);
}catch (IOException e){
daveFace = null;
//asdf.out.println("Lol no");
}
try{
simpleFace = ImageIO.read(new File("greenEyedFace.png"));
simpleFace = helpful.resize(simpleFace, simpleDiameter-10, simpleDiameter-10);
}catch (IOException e){
simpleFace = null;
//asdf.out.println("Lol no");
}
try{
weinbergFace = ImageIO.read(new File("Weinberg monochrome.png"));
weinbergFace = helpful.resize(weinbergFace, weinbergDiameter, weinbergDiameter);
}catch (IOException e){
weinbergFace = null;
//asdf.out.println("Lol no");
}
}
//constructor
public EnemyPoint(String type, int x, int y, double masterSpeed, double refreshTime){
super(x,y, 10, Color.BLACK);
creationTime = CircleOrbitMouse.myTimerThread.myClock.millis();
this.x=x;
this.y=y;
this.trueX=x;
this.trueY=y;
this.type=type;
this.masterSpeed=masterSpeed;
this.refreshTime = refreshTime;
if(this.type=="Stationary"){
diameter=30;
damage = -1;
color=stationaryColor;
pointValue=10;
}
if(this.type=="TLessQueen"){
pointValue=30;
diameter=30;
damage = -1;
color=queenColor;
simpleEnemySpeed=masterSpeed/15;
}
if(this.type=="TLessRook"){
pointValue=20;
diameter=30;
damage = -1;
color=rookColor;
simpleEnemySpeed=masterSpeed/10;
}
if(this.type=="TLessBishop"){
pointValue=20;
diameter=30;
damage = -1;
color=bishopColor;
simpleEnemySpeed=masterSpeed/15;
}
if(this.type=="Nboo"){
//I can't figure this out. I want it to move if the player is stationary
pointValue=40;
diameter = 30;
damage = -1;
color=nBooColor;
simpleEnemySpeed= masterSpeed/5;
}
if(this.type=="Aboo"){
pointValue=20;
diameter = 30;
damage = -1;
color=aBooColor;
simpleEnemySpeed= masterSpeed/5;
}
if(this.type=="Rboo"){
pointValue=20;
diameter = 30;
damage = -1;
color=rBooColor;
simpleEnemySpeed= masterSpeed/5;
}
if(this.type=="Boo"){
pointValue=20;
diameter = 30;
damage = -1;
color=booColor;
simpleEnemySpeed= masterSpeed/5;
}
if(this.type=="Swoop"){
pointValue=40;
color=swoopColor;
damage = -1;
diameter=30;
int swoopMaxDistance = 200;
int swoopMinDistance= 150;
}
if(this.type=="SwoopBack"){
everBackSwoop = true;
movesOnPlayer = true;
pointValue=40;
color=swoopColor;
damage = -1;
diameter=30;
int swoopMaxDistance = 200;
int swoopMinDistance= 150;
}
if(this.type=="Limp"){
pointValue=10;
color=limpColor;
simpleEnemySpeed=masterSpeed/6;
diameter=30;
}
if(this.type=="Simple"){
pointValue=10;
color=simpleColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
try{
face = simpleFace;
}catch(Exception e){}
imageExtraX = 5;
imageExtraY = 5;
}
if(this.type=="Strong Simple"){
pointValue=10;
color=simpleColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
maxHealth = (int)(500/refreshTime);
health = maxHealth;
}
if(this.type=="Spiral"){
pointValue=10;
color=simpleColor;
simpleEnemySpeed=masterSpeed/5;
diameter=30;
damage = -1;
}
if(this.type=="RSpiral"){
pointValue=10;
color=simpleColor;
simpleEnemySpeed=masterSpeed/5;
diameter=30;
damage = -1;
}
if(this.type=="Grande"){
pointValue=20;
color=simpleColor;
simpleEnemySpeed=masterSpeed/6;
diameter=40;
damage = -1;
}
if(this.type=="Pequeño"){
pointValue=20;
color=simpleColor;
simpleEnemySpeed=masterSpeed/20;
diameter=10;
damage = -1;
}
if(this.type=="Simple Ranged"){
pointValue=50;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/4;
bulletDiameter = 20;
numberShot = 1;
}
if(this.type=="Strong Shooter"){
pointValue=100;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/4;
numberShot = 1;
bulletDiameter = 20;
}
if(this.type=="Primal Aspid"){
pointValue=100;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/4;
numberShot = 3;
bulletDiameter = 20;
}
if(this.type == "Primal"){
pointValue=30;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/6;
numberShot = 2;
bulletDiameter = 20;
}
if(this.type=="Sniper"){
pointValue=60;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/2;
numberShot = 1;
bulletDiameter = 10;
projectileRate = 4000;
}
if(this.type=="Sentry"){
pointValue=30;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/6;
numberShot = 1;
bulletDiameter = 40;
}
if(this.type=="Speed Sentry"){
pointValue=30;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=60;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/6;
numberShot = 1;
bulletDiameter = 20;
projectileRate = 500;
}
if(this.type=="Octo"){
pointValue=30;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/6;
numberShot = 8;
bulletDiameter = 20;
projectileRate = 1600;
}
if(this.type=="Wall"){
pointValue=30;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/12;
numberShot = 2;
bulletDiameter = 20;
projectileRate = 120;
wallAngle = Math.random()*Math.PI*2;
}
if(this.type=="2Tetra"){
pointValue=30;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/6;
numberShot = 4;
bulletDiameter = 40;
projectileRate = 3000;
}
if(this.type=="G Shoot"){
pointValue=50;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/4;
numberShot = 1;
bulletDiameter = 20;
}
if(this.type=="G Across"){
pointValue=50;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/4;
numberShot = 2;
bulletDiameter = 20;
}
if(this.type == "Projectile"){
pointValue = 0;
color = Color.ORANGE;
simpleEnemySpeed = masterSpeed/2;
diameter = 10;
damage = -1;
isProjectile = true;
}
if(this.type == "Strong Projectile"){
pointValue = 0;
color = Color.ORANGE;
simpleEnemySpeed = masterSpeed/2;
diameter = 10;
damage = -1;
isProjectile = true;
maxHealth = (int)(200/refreshTime);
health = maxHealth;
}
if(this.type == "GProjectile"){
pointValue = 0;
// int rR = (int)(Math.random()*256);
// int rG = (int)(Math.random()*256);
//int rB = (int)(Math.random()*256);
//Color randomColor = new Color(rR, rG, rB);
color = betterOrange;
//color = randomColor;
simpleEnemySpeed = masterSpeed/2;
diameter = 10;
damage = -1;
isProjectile = true;
}
if(this.type=="RandSpeed"){
pointValue=10;
color=simpleColor;
simpleEnemySpeed=masterSpeed/(((int)(Math.random()*10))*4);
diameter=30;
damage = -1;
}
if(this.type=="Trail"){
pointValue=30;
color=simpleColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
enemyTrailDiameter = diameter;
damage = -1;
enemyTrailLength = (int)(enemyTrailLength/masterSpeed);
enemyTrail = new Trail(this.x, this.y, enemyTrailDiameter, enemyTrailLength );
}
if(this.type == "Dave"){
pointValue=200;
color=simpleColor;
simpleEnemySpeed=masterSpeed/6;
diameter=100;
damage = -2;
maxHealth = (int)(1000/refreshTime);
health = maxHealth;
//shoots = true;
try{
face = daveFace;
}catch(Exception e){}
imageExtraX = 5;
imageExtraY = 5;
}
if(this.type == "Momcolm"){
pointValue=200;
spawnScore = 500;
isBoss = true;
color=simpleColor;
simpleEnemySpeed=masterSpeed/7;
diameter=100;
damage = -2;
maxHealth = (int)(1000/refreshTime);
health = maxHealth;
//shoots = true;
imageExtraX = 5;
imageExtraY = 5;
shoots = true;
bulletSpeed = masterSpeed/6;
numberShot = 1;
bulletDiameter = 30;
projectileRate = 1;
}
if(this.type=="MomcolmSpawn"){
pointValue=50;
color=simpleRangedColor;
simpleEnemySpeed=masterSpeed/15;
diameter=30;
damage = -1;
shoots = true;
bulletSpeed = masterSpeed/4;
bulletDiameter = 20;
numberShot = 1;
maxHealth = (int)(200/refreshTime);
health = maxHealth;
}
if(this.type == "Weinberg"){
spawnScore = 5000;
isBoss = true;
pointValue=1000;
imageDrift = false;
color=simpleColor;
simpleEnemySpeed=masterSpeed/7;
diameter=weinbergDiameter;
face = weinbergFace;
damage = -2;
maxHealth = (int)(1000/refreshTime);
health = maxHealth;
shoots = true;
bulletSpeed = masterSpeed/4;
numberShot = 1;
bulletDiameter = 10;
projectileRate = 100;
imageExtraX = 0;
imageExtraY = -15;
}
if(this.type == "DualGuns"){
movesOnPlayer = true;
everBackSwoop = true;
attacks.add("SwoopBack");
attacks.add("MoveRanged");
spawnScore = 1000;
isBoss = true;
pointValue=1000;
imageDrift = false;
color=simpleColor;
simpleEnemySpeed=masterSpeed/10;
diameter=CircleOrbitMouse.FRAME_WIDTH/8;
//face = weinbergFace;
damage = -2;
maxHealth = (int)(3000/refreshTime);
health = maxHealth;
shoots = true;
bulletSpeed = masterSpeed/4;
numberShot = 1;
bulletDiameter = 20;
projectileRate = 700;
imageExtraX = 0;
imageExtraY = -15;
}
if(this.type == "No Dont"){
pointValue=100;
color=simpleColor;
simpleEnemySpeed=masterSpeed;
diameter=100;
damage = -2;
maxHealth = (int)(1000/refreshTime);
health = maxHealth;
shoots = true;
bulletSpeed = masterSpeed/3;
numberShot = 1;
bulletDiameter = 10;
projectileRate = 500;
}
if(this.type == "Health"){
isHealth = true;
diameter=30;
damage = 1;
color=transparent;
pointValue=500;
}
}
public String getType(){
return type;
}
public boolean getIsProjectile(){
return isProjectile;
}
public boolean getShoots(){
if(shoots && (projectileTimer > projectileRate)){
projectileTimer = 0;
return true;
}else{
return false;
}
}
public int getShootDiameter(){
return bulletDiameter;
}
public double getShootSpeed(){
return bulletSpeed;
}
public boolean getIsRanged(){
return shoots;
}
public void rotateProjectileV(double angle, double playerX, double playerY){
if(onlyTargetOnce){
slopeX = xToStraightVector(this.x, this.y, (int)playerX, (int)playerY,simpleEnemySpeed,"towards",false, 10);
slopeY = yToStraightVector(this.x, this.y, (int)playerX, (int)playerY,simpleEnemySpeed,"towards",false, 10);
onlyTargetOnce = false;
slopeX = rotateXVector(slopeX, slopeY, angle);
slopeY = rotateYVector(slopeX, slopeY, angle);
}
//rotation = angle;
}
public void setProjectileAngle(double angle){
if(onlyTargetOnce){
onlyTargetOnce = false;
slopeX = simpleEnemySpeed*Math.cos(angle);
slopeY = simpleEnemySpeed*Math.sin(angle);
}
}
public void rotateP(double angle){
double tempSlopeX = slopeX;
slopeX = rotateXVector(slopeX, slopeY, angle);
slopeY = rotateYVector(tempSlopeX, slopeY, angle);
//rotation = angle;
}
public ArrayList<Enemy> addProjectiles(ArrayList<Enemy> enemyList, double playerX, double playerY){
//ArrayList<Enemy> =
switch(type){
case "Primal Aspid":
for(int j = 1; j>=-1; j--){
double leftAngle = Math.PI/8.0;
Enemy myProjectile = new Enemy("Projectile", x,y, masterSpeed, refreshTime);
myProjectile.setDiameter(getShootDiameter());
myProjectile.rotateProjectileV(j*Math.PI/8.0, playerX, playerY);
myProjectile.setSpeed(getShootSpeed());
enemyList.add(0,myProjectile);
//enemyList.get(enemyList.size()-1).setSpeed(enemyList.get(i).getShootSpeed());
////System.out.println("hmm " + j);
//numberOfProjectiles++;
}
break;
case "Primal":
for(int j = 1; j>=-1; j=j-2){
double leftAngle = Math.PI/8.0;
Enemy myProjectile = new Enemy("Projectile", x,y, masterSpeed, refreshTime);
myProjectile.setDiameter(getShootDiameter());
myProjectile.rotateProjectileV(j*Math.PI/8.0, playerX, playerY);
myProjectile.setSpeed(getShootSpeed());
enemyList.add(0,myProjectile);
//enemyList.get(enemyList.size()-1).setSpeed(enemyList.get(i).getShootSpeed());
////System.out.println("hmm " + j);
//numberOfProjectiles++;
}
break;
case "Octo":
for(int q = 0; q<8; q++){
Enemy myProjectile = new Enemy("Projectile", x,y, masterSpeed, refreshTime);
myProjectile.setDiameter(getShootDiameter());
myProjectile.rotateProjectileV(q*2*Math.PI/8.0, x+10, y);
myProjectile.setSpeed(getShootSpeed());
enemyList.add(0,myProjectile);
//enemyList.get(enemyList.size()-1).setSpeed(enemyList.get(i).getShootSpeed());
////System.out.println("hmm " + q);
//numberOfProjectiles++;
}
break;
case "Wall":
for(int q = 0; q<2; q++){
if(q==0){
wallAngle = -wallAngle;
}
Enemy myProjectile = new Enemy("Projectile", x,y, masterSpeed, refreshTime);
myProjectile.setDiameter(getShootDiameter());
myProjectile.rotateProjectileV((wallAngle)+q*2*Math.PI/2, x+10, y);
myProjectile.setSpeed(getShootSpeed());
enemyList.add(0,myProjectile);
//enemyList.get(enemyList.size()-1).setSpeed(enemyList.get(i).getShootSpeed());
////System.out.println("hmm " + q);
//numberOfProjectiles++;
if(q==0){
wallAngle = -wallAngle;
}
}
break;
case "2Tetra":
plusShoot = !plusShoot;
double plusShootAngle = 0;
if(plusShoot){
plusShootAngle = Math.PI/4;
}
for(int q = 0; q<4; q++){
Enemy myProjectile = new Enemy("Projectile", x,y, masterSpeed, refreshTime);
myProjectile.setDiameter(getShootDiameter());
myProjectile.rotateProjectileV(plusShootAngle+q*2*Math.PI/4.0, x+10, y);
myProjectile.setSpeed(getShootSpeed());
enemyList.add(0,myProjectile);
//enemyList.get(enemyList.size()-1).setSpeed(enemyList.get(i).getShootSpeed());
////System.out.println("hmm " + q);
//numberOfProjectiles++;
}
break;
case "G Shoot":
Enemy myGProjectile = new Enemy("GProjectile", x,y, masterSpeed, refreshTime);
myGProjectile.setDiameter(getShootDiameter());
myGProjectile.setSpeed(getShootSpeed());
enemyList.add(0,myGProjectile);
break;
case "G Across":
for(int j = 1; j>=-1; j -=2){
double leftAngle = Math.PI/8.0;
Enemy myProjectile = new Enemy("GProjectile", x,y, masterSpeed, refreshTime);
myProjectile.setDiameter(getShootDiameter());
myProjectile.rotateProjectileV(j*Math.PI/4, playerX, playerY);
myProjectile.setSpeed(getShootSpeed());
enemyList.add(0,myProjectile);
//enemyList.get(enemyList.size()-1).setSpeed(enemyList.get(i).getShootSpeed());
////System.out.println("hmm " + j);
//numberOfProjectiles++;
}
break;
case "Strong Shooter":
Enemy mySProjectile = new Enemy("Strong Projectile", x,y, masterSpeed, refreshTime);
mySProjectile.setDiameter(getShootDiameter());
mySProjectile.setSpeed(getShootSpeed());
enemyList.add(0,mySProjectile);
break;
case "Momcolm":
if((maxHealth-health)/spawnHealthFractions>spawned){
spawned++;
Enemy mymmProjectile = new Enemy("MomcolmSpawn", x,y, masterSpeed, refreshTime);
mymmProjectile.setDiameter(getShootDiameter());
mymmProjectile.setSpeed(getShootSpeed());
enemyList.add(0,mymmProjectile);
}
break;
case "DualGuns":
plusShoot = !plusShoot;
if(plusShoot){
Enemy myDProjectile = new Enemy("Strong Projectile", (int)(x + helpful.rotateXVector(helpful.xConsVector(x,y,(int)playerX,(int)playerY,diameter/2), helpful.yConsVector(x,y,(int)playerX,(int)playerY,diameter/2), Math.PI/2)),(int)(y + helpful.rotateYVector(helpful.xConsVector(x,y,(int)playerX,(int)playerY,diameter/2), helpful.yConsVector(x,y,(int)playerX,(int)playerY,diameter/2), Math.PI/2)), masterSpeed, refreshTime);
myDProjectile.setDiameter(getShootDiameter());
myDProjectile.setSpeed(getShootSpeed());
myDProjectile.setProjectileAngle(enemyPlayerAngle);
enemyList.add(0,myDProjectile);
}else{
Enemy myD2Projectile = new Enemy("Strong Projectile", (int)(x - helpful.rotateXVector(helpful.xConsVector(x,y,(int)playerX,(int)playerY,diameter/2), helpful.yConsVector(x,y,(int)playerX,(int)playerY,diameter/2), Math.PI/2)),(int)(y - helpful.rotateYVector(helpful.xConsVector(x,y,(int)playerX,(int)playerY,diameter/2), helpful.yConsVector(x,y,(int)playerX,(int)playerY,diameter/2), Math.PI/2)), masterSpeed, refreshTime);
myD2Projectile.setDiameter(getShootDiameter());
myD2Projectile.setSpeed(getShootSpeed());
myD2Projectile.setProjectileAngle(enemyPlayerAngle);
enemyList.add(0,myD2Projectile);
}
break;
default:
Enemy myProjectile = new Enemy("Projectile", x,y, masterSpeed, refreshTime);
myProjectile.setDiameter(getShootDiameter());
myProjectile.setSpeed(getShootSpeed());
enemyList.add(0,myProjectile);
//numberOfProjectiles++;
}
return enemyList;
}
public boolean inHitbox(int hmX, int hmY){
switch(type){
case "":
break;
default:
}
return true;
}
public void setSpeed(double speed){
slopeX /=simpleEnemySpeed;
slopeY /=simpleEnemySpeed;
simpleEnemySpeed = speed;
slopeX *=speed;
slopeY *=speed;
}
public void setDiameter(int newDiameter){
diameter = newDiameter;
}
public int getX(){
return x;
}
public void changeXY(double addX, double addY){
trueX += addX;
trueY += addY;
this.x = (int)(Math.round(trueX));
this.y = (int)(Math.round(trueY));
}
public void changeTrueXY(double addX, double addY){
trueX+=addX;
trueY+=addY;
}
public void setX(int x){
this.x = x;
}
public int getY(){
return y;
}
public void setY(int y){
this.y = y;
}
public int getDiameter(){
return(this.diameter);
}
public void setVector(double vectorX, double vectorY ){
this.vectorX=vectorX;
this.vectorY=vectorY;
//changeXY(vectorX,vectorY);
}
public void changeVector(double vectorChangeX, double vectorChangeY){
this.vectorX += vectorChangeX;
this.vectorY += vectorChangeY;
}
public int getDamage(){
return damage;